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   (3 reviews)
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About This File

of the Wad * Homicide is a medium-sized, well designed Deathmatch level with new sound and textures. It was laid out on paper 3 times before I even picked up the mouse, and it is chock FULL of cool places to murder people. There are features you won't find in ANY other wad!!! Just look:

*** Visit the Hall of Weapons, where you get a -different- weapon each and every time you go there!!!

*** Search out and find the secret door leading to Waddboy's patented LOCK-N-CRUSH control panel!!! Lock your enemies up and then taunt the hell out of them before you smash them to pulp!!! Watch it all happen through the cool police-style one-way mirror! Your friends will HATE you!!!

*** Go up top, where you get a glimpse of Waddboy himself!

*** Find the FREE CAN OF SPAM hidden in each of Waddboy's wads!!!

There is other stuff too. In all modesty, the level REALLY is great for Deathmatch. Lots of great windows, sniper pads and murder holes - but not enough that it gets annoying. It's small enough to rack up the frags and sadistic in it's simplicity.

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Unknown date

Good by 1996's standards. There are a few HOM bugs though. 4/5 -Ænima

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played