Title : DMATCHES.WAD
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Ú Dmatches.wad v2.3 from Iikka Ker„nenÄ¿
³ now available for DOOM2. 12 well-made³
³ levels with no bugs, this is the best³
³ deathmatch wad ever! Fun for months! ³
ÀÄ Includes documents and a demo file.ÄÙ
(Sorry about the high-ascii, but this is the official
FILE_ID.DIZ I'm using at BBS systems...)
Author : Iikka "Fingers" Ker„nen
Email Address : email@example.com (For emergencies only!)
Cmail (conventional) : Iikka Ker„nen
Misc. Author Info : Won the Taivalkoski Deathmatch Championship 1995
- very proud of!
Description : A package of 12 different deathmatch levels,
varying in weaponry, size etc. The levels are
sorted by "fragginess": first are the levels
containing only shotguns, catlings etc, and
last are full of bfg-plasma-cyberdemon things...
All the levels are made with taste, texture
alignment is excellent and there's no bugs!
Go fragging your friends for next month!
Additional Credits to : Everybody who wants credits and thinks he is
worth of them...
* Play Information *
Episode and Level # : MAP01 - MAP12
Single Player : Yes, but only for training, testing, etc.
Cooperative 2-4 Player : No, hell no!
Deathmatch 2-4 Player : Yes!!! This is why DOOM exists!
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : Title picture
Demos Replaced : Watch the DMATCH07.LMP to learn the "Cyberdemon
control" - buttons. There's as many as 13 buttons
controlling the "demon slots" and the spider's
To watch the demo, type:
DOOM2 -file dmatches.wad -playdemo dmatch07
This wad should be played with monsters, as I have positioned them for making
Deathmatch play even more exciting. In some levels the monsters are a vital
part of the game, so please don't disable them! For example, some of the
levels have cyberdemons guarding valuable items or just keeping the players
running... like in the very first level. It is best to use the -respawn -
option so you can play a level for hours and still have the same barons
shooting at everybody trying to catch a bazooka or a supercharge...
* Hints & Tips *
1st level: Never stop in a place where you can see the central tower! The
Cyberdemon can truly mutilate you! To best time to catch the
supercharge is when the Cyberdemon is going up in his elevator.
2nd level: Watch for an opportunity to get the supercharge... when the
elevator goes down it's sure that somebody is trying to catch it.
Just jump down and get the power-up yourself!
3rd level: All the deathmatch starting points have a hidden entrance. Find
it and you can any time get 100% health! If you are in the grey
tower and see the lift coming up then welcome the visitor with
your bazooka by shooting at the wall above the elevator!
4th level: You can get the rocket launcher by carefully stepping out through
an open window - but beware the Cyberdemon! The super shotgun is
very near to one of the chainsaws... find it and you will rule!
5th level: Almost every place can be reached without stepping on lava. But
not the place containing the hidden supercharge! This makes the
"underwear" very important... Exit is in one of the start points.
6th level: Nearly anything can lurk in the dark shadows of the disco house...
To get the chaingun you'd better choose the right "lane" or be
crushed! Super shotgun is located in the "Baron's tower".
7th level: This level contains Cyberdemons! The only relatively easy way to
defeat them is the patented Demon Crusher (tm). There is a bullet
proof shield that has an armored window (the thing that looks like
a node building error...). If you hide behind this shield and the
Cyberdemon walks towards you, it disappears just to appear in the
crusher! When you open a demon slot you can open another one by
pressing a button appearing somewhere. Also there's buttons for
closing the slots. With these you can quite easily choose the
number of demons ruling the level (0-4). See the demo...
8th level: A remix of the previous one, this level has up to three
Cyberdemons and a demon crusher. The monster teleport is between
two metallic pillars at highest floor. Lure the demons to their
death, but how to avoid the rockets? Try it!
9th level: It's not sure how many secret doors there is in this level. Maybe
ten, even more... ANY wall can contain a secret door, even some
door's tracks contain a secret door! Chech a torch near Exit...
10th level: A mega-armor is hidden in a pillar near to another armor, but how
to get it from there? The baron's elevator contains both a trap
and a secret door - use the last one! You can get all the BFG's
and such, but they are illegal weapons and you can get in jail...
11th level: In this level there's two BigFraggingGuns but both can be reached
only in a painful way... To get the supercharge it's a nice idea
to know some "strafe keys" to get around the barons. And remember,
it's always possible to get some resupply from exit!
12th level: The final one, this has no exit at all! The cyberdemon dominates
the weapons, but there's a better shielded entrance than the
stairs. Remember: The one that first reaches the demon will rule
* Construction *
Base : New levels from scratch
Build Time : 4-8 hours/level, just a few months ;)
Editor(s) used : waded 1.37, waded 1.83beta
bsp 1.1x, bsp 1.3x
Known Bugs : I have seen no bugs in this wad (except a single
spider in the 7th level...)
There might be a bug in the 6th level as the bsp13x
didn't work on it (caused visplane overflow errors)
and I had to use the node builder of waded 1.83b...
Anyway, I haven't seen any bugs!
If you see some, please try using your own node
builder and if the level works perfectly after that
you can email me and say what program you are using.
This means, if you find and FIX a bug on any level.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
However, you may add FTP sites or other places to the list below, if you
upload this wad somewhere.
* Where to get this WAD *
WWW : Doom2 Project
BBS : Gamenet
(Both two are Finnish)