Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

THE TROOPERS' PLAYGROUND

   (28 reviews)
Sign in to follow this  

Guest

About This File

New Episode for DooM II, featuring 9 Levels, a new enemy, new flats & textures


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

everennui

  

Pretty bad, to be honest. The first two maps make you think it's going to be a DM set, but then there's monsters from 3-9. Strange.

This is the guy who designed the levels for Dead Space?

It's impressive to see the Dehacked files and all that stuff, but they don't really matter much. The levels are really lack luster.

I realize this is from 96, but I've played much better, older maps than this. I'll give a star for the novelty of having a "famous" level designer's early mapping, but it's just another 1996 map. Fun for history, but you aren't going to find any really compelling game play. It's more challenging than average, but there isn't anything interesting happening.

Share this review


Link to review
Guest

  
Nostalgia, I remember this one from two decades ago. Map06 was my favourite level, nice playing it again :-). At that times I considered UV as tough (@ 486-DX25, 320x200 and kbd only), but nowadays its quite easy. Rated as 1996 mapset: not very special, definitely not legendary, but it offered some nice adventures with varying and tough gameplay, so playing it gave a lot of fun. Therefore it earns a solid 4*.

Share this review


Link to review
Guest

  
Good wad

Share this review


Link to review
Guest

Unknown date

  
Fuck the reviewer above me. This is fucking awesome! I hope Mathias comes back to doom editing, I really love his editing style. He's mapped for both Unreal and Quake and his maps for those games are damn fine as well.

Share this review


Link to review
Guest

Unknown date

  
It's OK, but the themes are even worse than Sandy Petersen's. He uses boss brains for a lot of walls and there's Wolf SSs here and there. And the tech/hell style he uses in some spots is terrible. It's really good in some spots and really bad in others. *** -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
A good episode. I didn't know this guy works in the gaming industry but I do know he also released some good maps for Quake. I read not long ago he's back but haven't seen any signs that's really true - maybe just a rumor?

Share this review


Link to review
Guest

Unknown date

  
I really like Matthias's maps - too bad though I can't get it to work with ANY port.

Share this review


Link to review
Guest

Unknown date

  
Excellent oldschool wad, funny and not too bare looking. BTW, Matthias now works on the game industry (I think in worked on some Unreal's and other stuff) 4.5/5 - PerOxyd

Share this review


Link to review
Guest

Unknown date

  
i gaev it five b/c sargebaldy is teh sux i killed him in the doomworldforums series

Share this review


Link to review
Guest

Unknown date

  
Sargebaldy's a fucking idiot this is great. 5/5

Share this review


Link to review
Guest

Unknown date

  
Pretty cool stuff. ~vf

Share this review


Link to review
Guest

Unknown date

  
Uhm no, there's no boss brains and Wolf SS here and there. You just failed to install the Dehacked patch correctly or are using a new Doom version that doesn't support it correctly. When done right, those Wolf guys become a new enemy.

Share this review


Link to review
Guest

Unknown date

  
Refer to vdgg's Map07 demo and after completing those instructions, it seem to function correctly in Chocolate Doom (1.7) at least. Better than having to play it in vanilla. And it's pretty good maps as well, though don't miss his MM2 and Requiem outputs.

Share this review


Link to review
Guest

Unknown date

  
I cant get enough of this wad!!!!!!!!!!!!

Share this review


Link to review
Guest

Unknown date

  
A decent wad, but it's not "Top 100" material. The early levels are dull, square, and full of "lol ur ded" moments, but the latter half is very good. It's a very fun, casual episode. 3.5/5 *NOTE: you will have to manually fix the broken marker lumps within the pwad and update the dehacked patch in order to play it.*

Share this review


Link to review
  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
×