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THE TROOPERS' PLAYGROUND

   (28 reviews)
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New Episode for DooM II, featuring 9 Levels, a new enemy, new flats & textures


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everennui

  

Pretty bad, to be honest. The first two maps make you think it's going to be a DM set, but then there's monsters from 3-9. Strange.

This is the guy who designed the levels for Dead Space?

It's impressive to see the Dehacked files and all that stuff, but they don't really matter much. The levels are really lack luster.

I realize this is from 96, but I've played much better, older maps than this. I'll give a star for the novelty of having a "famous" level designer's early mapping, but it's just another 1996 map. Fun for history, but you aren't going to find any really compelling game play. It's more challenging than average, but there isn't anything interesting happening.

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Guest

  
Nostalgia, I remember this one from two decades ago. Map06 was my favourite level, nice playing it again :-). At that times I considered UV as tough (@ 486-DX25, 320x200 and kbd only), but nowadays its quite easy. Rated as 1996 mapset: not very special, definitely not legendary, but it offered some nice adventures with varying and tough gameplay, so playing it gave a lot of fun. Therefore it earns a solid 4*.

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Guest

  
Good wad

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Unknown date

  
Fuck the reviewer above me. This is fucking awesome! I hope Mathias comes back to doom editing, I really love his editing style. He's mapped for both Unreal and Quake and his maps for those games are damn fine as well.

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Unknown date

  
It's OK, but the themes are even worse than Sandy Petersen's. He uses boss brains for a lot of walls and there's Wolf SSs here and there. And the tech/hell style he uses in some spots is terrible. It's really good in some spots and really bad in others. *** -sargebaldy

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Unknown date

  
A good episode. I didn't know this guy works in the gaming industry but I do know he also released some good maps for Quake. I read not long ago he's back but haven't seen any signs that's really true - maybe just a rumor?

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Unknown date

  
I really like Matthias's maps - too bad though I can't get it to work with ANY port.

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Unknown date

  
Excellent oldschool wad, funny and not too bare looking. BTW, Matthias now works on the game industry (I think in worked on some Unreal's and other stuff) 4.5/5 - PerOxyd

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Unknown date

  
i gaev it five b/c sargebaldy is teh sux i killed him in the doomworldforums series

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Unknown date

  
Sargebaldy's a fucking idiot this is great. 5/5

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Unknown date

  
Pretty cool stuff. ~vf

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Unknown date

  
Uhm no, there's no boss brains and Wolf SS here and there. You just failed to install the Dehacked patch correctly or are using a new Doom version that doesn't support it correctly. When done right, those Wolf guys become a new enemy.

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Unknown date

  
Refer to vdgg's Map07 demo and after completing those instructions, it seem to function correctly in Chocolate Doom (1.7) at least. Better than having to play it in vanilla. And it's pretty good maps as well, though don't miss his MM2 and Requiem outputs.

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Unknown date

  
I cant get enough of this wad!!!!!!!!!!!!

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Unknown date

  
A decent wad, but it's not "Top 100" material. The early levels are dull, square, and full of "lol ur ded" moments, but the latter half is very good. It's a very fun, casual episode. 3.5/5 *NOTE: you will have to manually fix the broken marker lumps within the pwad and update the dehacked patch in order to play it.*

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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