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THE TROOPERS' PLAYGROUND

   (29 reviews)
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About This File

New Episode for DooM II, featuring 9 Levels, a new enemy, new flats & textures


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Gottfried

  

Although Trooper's Playground in my opinion does not particularly excel in any area, it still makes pretty compact WAD worth playing out. it got decent difficulty and really old-school action happening in mostly narrow indoor spaces; you will probably utilize shoot and hide quite often.

Fun fact - I did not find BFG in whole game, probably could be rotting in one of the secrets that I missed. Not that you would really need it - biggest challenge in TP comes from the omnipresent machinegunners and one particular room where two archvilles teleports behind your back. 

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everennui

  

Pretty bad, to be honest. The first two maps make you think it's going to be a DM set, but then there's monsters from 3-9. Strange.

This is the guy who designed the levels for Dead Space?

It's impressive to see the Dehacked files and all that stuff, but they don't really matter much. The levels are really lack luster.

I realize this is from 96, but I've played much better, older maps than this. I'll give a star for the novelty of having a "famous" level designer's early mapping, but it's just another 1996 map. Fun for history, but you aren't going to find any really compelling game play. It's more challenging than average, but there isn't anything interesting happening.

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Guest

  
Nostalgia, I remember this one from two decades ago. Map06 was my favourite level, nice playing it again :-). At that times I considered UV as tough (@ 486-DX25, 320x200 and kbd only), but nowadays its quite easy. Rated as 1996 mapset: not very special, definitely not legendary, but it offered some nice adventures with varying and tough gameplay, so playing it gave a lot of fun. Therefore it earns a solid 4*.

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Guest

  
Good wad

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Guest

Unknown date

  
Fuck the reviewer above me. This is fucking awesome! I hope Mathias comes back to doom editing, I really love his editing style. He's mapped for both Unreal and Quake and his maps for those games are damn fine as well.

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Unknown date

  
It's OK, but the themes are even worse than Sandy Petersen's. He uses boss brains for a lot of walls and there's Wolf SSs here and there. And the tech/hell style he uses in some spots is terrible. It's really good in some spots and really bad in others. *** -sargebaldy

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Unknown date

  
A good episode. I didn't know this guy works in the gaming industry but I do know he also released some good maps for Quake. I read not long ago he's back but haven't seen any signs that's really true - maybe just a rumor?

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Guest

Unknown date

  
I really like Matthias's maps - too bad though I can't get it to work with ANY port.

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Unknown date

  
Excellent oldschool wad, funny and not too bare looking. BTW, Matthias now works on the game industry (I think in worked on some Unreal's and other stuff) 4.5/5 - PerOxyd

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Unknown date

  
i gaev it five b/c sargebaldy is teh sux i killed him in the doomworldforums series

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Unknown date

  
Sargebaldy's a fucking idiot this is great. 5/5

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Guest

Unknown date

  
Pretty cool stuff. ~vf

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Guest

Unknown date

  
Uhm no, there's no boss brains and Wolf SS here and there. You just failed to install the Dehacked patch correctly or are using a new Doom version that doesn't support it correctly. When done right, those Wolf guys become a new enemy.

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Unknown date

  
Refer to vdgg's Map07 demo and after completing those instructions, it seem to function correctly in Chocolate Doom (1.7) at least. Better than having to play it in vanilla. And it's pretty good maps as well, though don't miss his MM2 and Requiem outputs.

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Unknown date

  
I cant get enough of this wad!!!!!!!!!!!!

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Unknown date

  
A decent wad, but it's not "Top 100" material. The early levels are dull, square, and full of "lol ur ded" moments, but the latter half is very good. It's a very fun, casual episode. 3.5/5 *NOTE: you will have to manually fix the broken marker lumps within the pwad and update the dehacked patch in order to play it.*

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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