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Jason 1

   (5 reviews)
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About This File

You start out on a dock and must head deep (and I mean REALLY deep) underground, kill the baddies, grab the keys, and head back upstairs to your awaiting submarine. I tried to make things look as realistic as possible because, to me, that's the most fun.

You are dropped off at a dock of an underground toxic waste treatment plant/marine training ground. You must find all three keys in order to exit the level. You don't really need to go every place on the map to win. I threw a lot in for some good D.M. play.


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Guest

Unknown date

  
I liked it.

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Guest

Unknown date

  
hay this is actuly kinda fun! try it

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Guest

Unknown date

  
This is inspired by id=2208, which is great fun. Sadly this level isn't as good. It gets off to a poor start with a long, boring elevator ride - and it's easy to accidentally make the elevator go back up, thus forcing you to ride it all the way down again. That put me in a bad mood. The rest is a square, undetailed 1994-style level, marred by a novelty sound replacement. The "monsters open doors" bug means you can skip lots of it.

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Guest

Unknown date

  
it's ok.

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Guest

Unknown date

  
It's really rather mediocre, and not much fun to play. The author credits the Waterfront as inspiration, but this map doesn't live up to it at all.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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