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Closed in like a bunny

   (6 reviews)
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About This File

This wad was only made for the people who like mazes only that there not tooooo big. I made sure to keep it full of surprises so you wouldn't get bored. If you like this And would like a Patch that goes with this WAD E-mail me at Spyco3@aol.COM


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Guest

Unknown date

  
I'm giving it one star because it is actually playable - just about. The stuck monsters are in fact quite sensible, since they make it not so hard to reach the exit. There are also possibilities for a void glide, and it is feasible to reach the exit in this way. I don't believe that was intended by the author though!

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Unknown date

  
crappy in almost any conceivable way. medusa, monsters stuck in the wall, doors with the wrong height, terrible gameplay, claustrophobic, and nodes so bad you can see through some of the walls. the only thing going for it was the texture scheme, which was bad but not a complete eyesore. 0 stars -sargebaldy

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Guest

Unknown date

  
doglike!

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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