Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Closed in like a bunny

   (6 reviews)
Sign in to follow this  

Guest

About This File

This wad was only made for the people who like mazes only that there not tooooo big. I made sure to keep it full of surprises so you wouldn't get bored. If you like this And would like a Patch that goes with this WAD E-mail me at Spyco3@aol.COM


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I'm giving it one star because it is actually playable - just about. The stuck monsters are in fact quite sensible, since they make it not so hard to reach the exit. There are also possibilities for a void glide, and it is feasible to reach the exit in this way. I don't believe that was intended by the author though!

Share this review


Link to review
Guest

Unknown date

  
crappy in almost any conceivable way. medusa, monsters stuck in the wall, doors with the wrong height, terrible gameplay, claustrophobic, and nodes so bad you can see through some of the walls. the only thing going for it was the texture scheme, which was bad but not a complete eyesore. 0 stars -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
doglike!

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
    • By Walter confetti · Posted
      A pretty wacky and funny gun replacements, as Stupid Bunny said long time ago. Fun stuff.
    • By Cutman 999 · Posted
      A little better than vanilla doom 2, final 5 maps are fucking terrible and somehow, they made the icon of sin worse. I prefer the reinterpretations of iwad levels compared to the first DTWID, were i felt the levels were samie and not so different to your typical E1 knock off. Probably i would play it again, maybe not, if you didn't had enough of iwad fix, play this.
×