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Closed in like a bunny

   (6 reviews)
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About This File

This wad was only made for the people who like mazes only that there not tooooo big. I made sure to keep it full of surprises so you wouldn't get bored. If you like this And would like a Patch that goes with this WAD E-mail me at Spyco3@aol.COM


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Guest

Unknown date

  
I'm giving it one star because it is actually playable - just about. The stuck monsters are in fact quite sensible, since they make it not so hard to reach the exit. There are also possibilities for a void glide, and it is feasible to reach the exit in this way. I don't believe that was intended by the author though!

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Unknown date

  
crappy in almost any conceivable way. medusa, monsters stuck in the wall, doors with the wrong height, terrible gameplay, claustrophobic, and nodes so bad you can see through some of the walls. the only thing going for it was the texture scheme, which was bad but not a complete eyesore. 0 stars -sargebaldy

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Unknown date

  
doglike!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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