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ALL-WALL.GIF

   (2 reviews)
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About This File

This is a corrected version of ALL-WALL.GIF, which contains TEKWALL4. The 900*4128 size and the palette have been kept the same; I've just squeezed in this extra piece. Let me comment, first, that the graphics here have been downsized--the average 128*128 graphic is 100*100. Furthermore, ALL-WALL.GIF has a different palette than the normal DOOM, but as far as I can tell, converting it to the DOOM palette (which I included) in NEOPAINT doesn't do too much harm. I wish the textures hadn't been labeled in bright white, because NEOPAINT won't accept anything but bright white as the background color, and so there is no quick way to move, paste, or change the color of these labels. Anyway, I hope the uploader of the original ALL-WALL.GIF will not mind--he didn't leave his name or e-mail address, or say anything about using his GIF--that I uploaded this file. If YOU see anything in it that needs to be changed, please tell me.


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40oz

  
A .zip file containing a non-animating GIF image that shows a preview of all the textures from Ultimate Doom with their texture names labeled below them. I suppose it's handy to keep around for refereence if opening your level editor is too much of a hassle. Would be nice if the previews were aligned on some sort of grid though, as some images are far from each other, and some are lined directly side by side

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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