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ALL-WALL.GIF

   (2 reviews)
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About This File

This is a corrected version of ALL-WALL.GIF, which contains TEKWALL4. The 900*4128 size and the palette have been kept the same; I've just squeezed in this extra piece. Let me comment, first, that the graphics here have been downsized--the average 128*128 graphic is 100*100. Furthermore, ALL-WALL.GIF has a different palette than the normal DOOM, but as far as I can tell, converting it to the DOOM palette (which I included) in NEOPAINT doesn't do too much harm. I wish the textures hadn't been labeled in bright white, because NEOPAINT won't accept anything but bright white as the background color, and so there is no quick way to move, paste, or change the color of these labels. Anyway, I hope the uploader of the original ALL-WALL.GIF will not mind--he didn't leave his name or e-mail address, or say anything about using his GIF--that I uploaded this file. If YOU see anything in it that needs to be changed, please tell me.


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40oz

  
A .zip file containing a non-animating GIF image that shows a preview of all the textures from Ultimate Doom with their texture names labeled below them. I suppose it's handy to keep around for refereence if opening your level editor is too much of a hassle. Would be nice if the previews were aligned on some sort of grid though, as some images are far from each other, and some are lined directly side by side

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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