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ALL-WALL.GIF

   (3 reviews)
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About This File

This is a corrected version of ALL-WALL.GIF, which contains TEKWALL4. The 900*4128 size and the palette have been kept the same; I've just squeezed in this extra piece. Let me comment, first, that the graphics here have been downsized--the average 128*128 graphic is 100*100. Furthermore, ALL-WALL.GIF has a different palette than the normal DOOM, but as far as I can tell, converting it to the DOOM palette (which I included) in NEOPAINT doesn't do too much harm. I wish the textures hadn't been labeled in bright white, because NEOPAINT won't accept anything but bright white as the background color, and so there is no quick way to move, paste, or change the color of these labels. Anyway, I hope the uploader of the original ALL-WALL.GIF will not mind--he didn't leave his name or e-mail address, or say anything about using his GIF--that I uploaded this file. If YOU see anything in it that needs to be changed, please tell me.


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Walter confetti

  

A small useful file containing all wall textures from Doom, it will be useful for editing purpose. I think it could be better if there's also flats in and a version of this for Doom 2 and other ID Tech 1 games...

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40oz

  
A .zip file containing a non-animating GIF image that shows a preview of all the textures from Ultimate Doom with their texture names labeled below them. I suppose it's handy to keep around for refereence if opening your level editor is too much of a hassle. Would be nice if the previews were aligned on some sort of grid though, as some images are far from each other, and some are lined directly side by side

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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