Title : EGYPTIAN DOOM for DOOM II v1.0
Filename : egypt.zip, containing 14 files
Author : Staffan SHL Linderoth
Email Address : email@example.com
Description : A total conversion for doom 2, with
6 new levels, lots of new graphics,
modified weapons, homing mines (!),
new story (?) and some new sounds.
Additional Credits to : ID Software
Geoff Allan for DoomEd
Renaud Paquay for WinDEU
Greg Lewis for Dehacked
Denis M”ller for NWT
Olivier Montanuy for WinTex
Jens Hykkelbjerg for RMB
Bob Symonds for some sounds
Andrea Tracanella for the music
TiC for Obituary, best add-on ever!
* Play Information *
Game : DOOM II
Episode and Level # : map 01-06
Single Player : Yes, designed for.
Cooperative 2-4 Player : Yes, but not tested.
Deathmatch 2-4 Player : Not really, starting-points included.
Difficulty Settings : Yes, more info below.
New Sounds : Yes, some.
New Graphics : Yes, many!
New Music : Yes, featuring Metallica!
Demos Replaced : All three!
* Construction *
Base : New levels from scratch
Build time : All winter 95/96, about 6 months!
Editor's used : DoomEd v4.20 (fast level construction)
WinDEU v5.24 (safe, better nodebuilder)
NWT v1.3, WinTex v4.1, Dehacked v3.0a
RMB v2.1, Paint Shop Pro v3.12 - 32bit
Deluxe Paint V (amiga!)
Known Bugs : You might get a hall of mirrors effect
on map01 if you look at the pyramid
from far away. (Due to maximum lines
on screen overflow.)
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
You MAY distribute this WAD anyway you want to, provided that you
include this file, with no modifications.
* Additional info *
Installation: Create the directory 'EGYPT' in your doom2-dir,
and make sure that the name is correct.
Then unzip egypt.zip to that directory.
Run install.bat, it will take care of the rest!
Please read the install.txt BEFORE installing.
Story: Well, I haven't spent too much energy on this part,
but the plot is something like this:
UAC, strategic command.
For almost 80 years, since the time of the unholy
wars, mostly referred to as the 'Hell on earth',
the people of planet terrus have enjoyed peace.
Now, strange information about sudden earthquakes,
temperature disturbances and high toxic levels are
coming in from the Mediterranean. The estimated
centre of the disturbances seems to be located in
Egypt, somewhere near the Pyramids.
A Japanese/Russian military team where sent
there 72 hours ago, and they have only delivered
one single report.
We assume that they are dead by now.
We believe the aliens we thought where wiped
out, just have been resting and reproducing
for a while, and that they have a secret base
hidden under the grave of Farao Ramses III.
The base may contain both cloning facilities
and cryonetic storage areas.
There will probably also be some kind of
reactor, granting unlimited power supply.
Your mission will be to get in there and
destroy that reactor. You will also try to
disable any cloning- or cryo-systems found.
Secondary objective is to find and help the
Japanese/Russian task group.
Now go kick some butt!
Playing tips: - These levels are not designed to be easy.
There are lots of puzzles and monsters,
especially on the harder skill levels.
- If you cannot find where to go, or what to do,
use your map. Listen to the sounds.
- Look closely at the walls, finding secrets
might be of vital importance.
- If you are having trouble staying alive, chose
a different skill level. Do not cheat!
The difficulty setting are:
1/2: Not too many monsters, lots of health.
This is for normal/novice doomers.
3: More, harder monsters, less health.
If you have completed doom2, try this one.
4: Loads of monsters coming from everywhere!
For the criminally insane doomfanatic.
5: Not really playable.
The levels: 1 - The giant tomb.
Find the entrance to the sublevel complex
2 - Ancient vaults.
Make your way through the outer defences.
3 - The gates of Cahrn.
Kill the guardian of the techlevels.
4 - Computer base.
Take control of the computer and escape.
5 - Cloning station.
Destroy the cryo/cloning systems.
6 - The reactor.
Nuke and run.
Sequel (?): Originally this package would contain about
10 levels, but doomediting just takes too
much time. However, if I don't get my hands
on a Quake editor soon, there might be an
'Egyptian Doom II - The levels of hell' !!!
If you like this game, or if you have any comments, please mail me!