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doomice

   (2 reviews)
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There are seven levels, some with maze's, and plenty of traps


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Unknown date

  
Large, bare action-packed maps, which make for somewhat of a mixed bag. The author shows a good grasp of executing staged fights (sometimes on a *very* grand scale) and it's all very violent, and fun to blast through. On the other hand, the progression is sometimes confusing or downright stuid -- as in, you need to find hidden doors -- and there are some bugs as well (e.g. unreachable monsters). Themes are thrown together haphazardly. --2/5

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Unknown date

  
This is dated April 1996. Back in the 1960s, Paul McCartney dropped acid and discovered the secret of the universe, and when he returned to normality he found he had written "there are seven levels" on a napkin. Overall this is decent - the layouts are blocky and undetailed and bland, but each level except for the first throws tonnes of monsters at you. Map07 is damn good fun if you pistol start it, a kind of Hell Revealed Lite. It's all very crude though.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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