Well people... here it is, another patch... and this one is GREAT!!
Files included :
Unpack this file into your Doom 1 OR Doom 2 Directory.
Run the BATCH file MADIN.BAT to Install the Patch and run
the file MADOUT.BAT to Uninstall it. Sound simple? Well
Patch Info : Patch is for Doom I or Doom II.
Creator : Mark Dillon
Contact : ... Well I need ideas, comments, suggestions, anything at all.
Find an error, contact me, make me aware of it... I won't know
unless you tell me!! FEEDBACK is necessary people!
Find me on any local BBS in the GF-W area, Dark-HAWK on ON2.
Internet Address : email@example.com
Snail Mail me at : 11-A Finn Avenue
GF-W, NF CANADA
Other Important Info : This patch has been tested to work with the Reg. Doom
version 1.2 and should work properly with 1.666
and above. If you have a version of Doom higher then
1.2 then you'll have to test out this patch to find
out for sure if it works.
It has also been tested out on Doom II version 1.7.
The Above statement applies to this as well.
Contained in this file should be DeHacked, Makes sure
this gets placed into your Doom OR Doom 2 Directory
as well, along with the other files.
Patch Info : OH MY GAWD!!!! What in the hell has happened... when you thought
the hellishness was finally over... now this...
Imps are now Barrels... that's right BARRELS... and they shoot
toxic waste (well actually Green Flames, but Toxic Waste sounds
a lot cooler), they'll explode and all exactly like a barrel does,
and YES you guessed it.. this is real scary and frightening for
our Marine hero.. just think if you were there... BOY!! .....
And that ain't the half of it...
The normal Barrels, yes the normal barrels are still here but are
now much more scarier then before, how can they be scarier right?,
well once you hit them they move... and will even float if knocked
off of a higher floor... they'll explode when they hit another
thing such as a wall or enemy.. of course they'll go through you.
But that ain't all.. once the explode the explosion will blow
farther in another direction, that's right so you'll probably
wanna stand back when you decide to blast one. Try it out, it's
FUN FUN FUN!!! And to add to the enjoyment of your torture I've
decided to give the barrels a lot of HitPoints... in other words
the things are gonna travel anyways, and the harder weapon
you use on them the faster they'll travel, watch it! Hehe :)
The Troopers have also been changed... they're now oozing animated
bits of slop... which can be quite funny... They now sound like
the Barons from Hell... I couldn't help it, they're cool sounds
that he makes. I kept the Pistol sound though.
Once the slop is killed it'll dump out a Lost Soul... cool eh?
The Sargeants are now more powerful then before... I made a pretty
neat change... I increased their hitpoints to 100 above normal,
and slowed them down slightly... if you haven't figured it out
yet... they're wearing Green Armor.. and YES people they drop
it when killed.
This patch will definitely make your Doom Game harder...
Here's a challenge, go through whichever Doom game you're
playing on without cheating... it'll be tough, but it'll
be a good and tough challenge!
Anyway enough explaining... go check it out already!
Once again this patch has been tested out numerous times to work perfectly
in Doom and Doom 2, of course nothing is perfect and I take no responsibility
in the outcome of your use in this file... so please...
USE THIS PATCH AT YOUR OWN RISK!!
I'd like to thank the makers of Dehacked for making such a WAY COOL and easy
to use program for Doom.
And the obvious one... thanks to id Software for the wicked game to begin
You are all free to do whatever you like with this patch... yes anything,
edit it, delete it, distribute it... I don't care, but if you make changes
I wanna know of them, I'm interested in ideas... and who knows your editing
of it could improve it, I'd like to see it.
Well this is it.. the end of the DOC!! ... Enjoy the patch. And remember
I need comments, anything that'll help me create my next patch!!