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Nin Uac wads

   (3 reviews)
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GOOD NEW WADS w/ 4 Nin singles! Doom2 v 1.666 up.


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geo

· Edited by geo

  

Stupidly brutal from the start to the point I had to use idkfa to make it past the first few moments. You have a choice... face four long range shot gunners with only a pistol, no health and no armor, or slink away into an excessively long, dark corridor to get pecked at by zombies like a blind gambit with plenty of health vials. The real issue is if you get out of the dark hallway and make it to the surface, its full of imps and chain gunners that shoot you from a courtyard. If you survive the first four shot gunners facing you, its the same deal, you'll get sniper shot by chain gunners.

 

Its either a map to keep you on your toes, or meant to be played with 4 players so you can actually stay alive. On the plus side, with how small the first map is it would make a great deathmatch.

 

Oh but wait... there are more maps! Despite never surviving long enough in my 10 minutes spent on level 1, I skipped to level 2 which pits you face to face with a spider mastermind in a courtyard with no cover. Your only hope is to make it to a giant secret wall full of weapons and hope you're not shot to death in that warehouse full of weapons. Its listed as a secret, so apparently you are supposed to brawl or run past a spider mastermind chained to a door with a switch. Chained as in its on a platform so you need to get past it to get into the door.

 

The other issue is the second trap where after the master mind comes a room overlooking half a dozen barons. They wake up and come toward the building. The only way to progress is to teleport into them. Survive that then its onto an icon of sin room combined with a cyber demon.

 

Overall, the map pack of 5 levels is some sort of high intensity trap. Short, brutal challenges. If you're up for that sort of thing, go for it. To me, it seemed like poor level design. Not even the use of Nine Inch Nails music could salvage it.

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Zahid

  
strange maps with some fine scenes like map 4 dock but hooey and malarkey mostly,first map is better...

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Guest

  
Its a fair guess to say the author liked Nine inch Nails. But not quite enough to find a midi for map05 it seems. The maps are very short but are decent in looks and gamely. I like the underwater (I think) section in map03.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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