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Nin Uac wads

   (3 reviews)
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GOOD NEW WADS w/ 4 Nin singles! Doom2 v 1.666 up.


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geo

· Edited by geo

  

Stupidly brutal from the start to the point I had to use idkfa to make it past the first few moments. You have a choice... face four long range shot gunners with only a pistol, no health and no armor, or slink away into an excessively long, dark corridor to get pecked at by zombies like a blind gambit with plenty of health vials. The real issue is if you get out of the dark hallway and make it to the surface, its full of imps and chain gunners that shoot you from a courtyard. If you survive the first four shot gunners facing you, its the same deal, you'll get sniper shot by chain gunners.

 

Its either a map to keep you on your toes, or meant to be played with 4 players so you can actually stay alive. On the plus side, with how small the first map is it would make a great deathmatch.

 

Oh but wait... there are more maps! Despite never surviving long enough in my 10 minutes spent on level 1, I skipped to level 2 which pits you face to face with a spider mastermind in a courtyard with no cover. Your only hope is to make it to a giant secret wall full of weapons and hope you're not shot to death in that warehouse full of weapons. Its listed as a secret, so apparently you are supposed to brawl or run past a spider mastermind chained to a door with a switch. Chained as in its on a platform so you need to get past it to get into the door.

 

The other issue is the second trap where after the master mind comes a room overlooking half a dozen barons. They wake up and come toward the building. The only way to progress is to teleport into them. Survive that then its onto an icon of sin room combined with a cyber demon.

 

Overall, the map pack of 5 levels is some sort of high intensity trap. Short, brutal challenges. If you're up for that sort of thing, go for it. To me, it seemed like poor level design. Not even the use of Nine Inch Nails music could salvage it.

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Zahid

  
strange maps with some fine scenes like map 4 dock but hooey and malarkey mostly,first map is better...

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Guest

  
Its a fair guess to say the author liked Nine inch Nails. But not quite enough to find a midi for map05 it seems. The maps are very short but are decent in looks and gamely. I like the underwater (I think) section in map03.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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