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Ragtime music for Doom2

   (7 reviews)
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About This File

The enclosed RAGTIME2.WAD file completely replaces all the music in the commercial version of Doom2 with piano music from the ragtime era. But strictly speaking, it's not all ragtime. Even way back then the purveyor's weren't above calling music whatever would help sell it... e.g, the St. Louis Blues issued in 1914 was 1st billed as a southern rag, later a blue rag, and finally started a whole new denomination of music: the Blues. So this PWAD contains a variety of piano music in the styles popular between 1897 and 1929, such as ragtime, old-time, stride, novelty, waltz, and tango. This is the music that is the foundation of modern day jazz and blues.


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Unknown date

  
This is from September 1995. It gets a star straightaway for the mangled name. Overall it is an odd one. The text file is interesting, and the MIDI files have clearly been imported with care and attention. The performances are excellent, with dynamics and clever plinky-plonk bits; you can use e.g. Mus2MIDI to play the files through your favourite MIDI sequencer. The fundamental problem is that it's all ragtime piano. It doesn't go well with Doom.

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Unknown date

  
One of my favorite Doom2 music wads for, among other reasons, the very reason the previous reviewer doesn't like it: I love the irony of playing Doom to ragtime music.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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