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Ragtime music for Doom2

   (7 reviews)
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About This File

The enclosed RAGTIME2.WAD file completely replaces all the music in the commercial version of Doom2 with piano music from the ragtime era. But strictly speaking, it's not all ragtime. Even way back then the purveyor's weren't above calling music whatever would help sell it... e.g, the St. Louis Blues issued in 1914 was 1st billed as a southern rag, later a blue rag, and finally started a whole new denomination of music: the Blues. So this PWAD contains a variety of piano music in the styles popular between 1897 and 1929, such as ragtime, old-time, stride, novelty, waltz, and tango. This is the music that is the foundation of modern day jazz and blues.

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Unknown date

This is from September 1995. It gets a star straightaway for the mangled name. Overall it is an odd one. The text file is interesting, and the MIDI files have clearly been imported with care and attention. The performances are excellent, with dynamics and clever plinky-plonk bits; you can use e.g. Mus2MIDI to play the files through your favourite MIDI sequencer. The fundamental problem is that it's all ragtime piano. It doesn't go well with Doom.

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Unknown date

One of my favorite Doom2 music wads for, among other reasons, the very reason the previous reviewer doesn't like it: I love the irony of playing Doom to ragtime music.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.