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Ragtime music for Doom2

   (7 reviews)
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About This File

The enclosed RAGTIME2.WAD file completely replaces all the music in the commercial version of Doom2 with piano music from the ragtime era. But strictly speaking, it's not all ragtime. Even way back then the purveyor's weren't above calling music whatever would help sell it... e.g, the St. Louis Blues issued in 1914 was 1st billed as a southern rag, later a blue rag, and finally started a whole new denomination of music: the Blues. So this PWAD contains a variety of piano music in the styles popular between 1897 and 1929, such as ragtime, old-time, stride, novelty, waltz, and tango. This is the music that is the foundation of modern day jazz and blues.


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Unknown date

  
This is from September 1995. It gets a star straightaway for the mangled name. Overall it is an odd one. The text file is interesting, and the MIDI files have clearly been imported with care and attention. The performances are excellent, with dynamics and clever plinky-plonk bits; you can use e.g. Mus2MIDI to play the files through your favourite MIDI sequencer. The fundamental problem is that it's all ragtime piano. It doesn't go well with Doom.

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Unknown date

  
One of my favorite Doom2 music wads for, among other reasons, the very reason the previous reviewer doesn't like it: I love the irony of playing Doom to ragtime music.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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