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Ragtime music for Doom2

   (7 reviews)
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About This File

The enclosed RAGTIME2.WAD file completely replaces all the music in the commercial version of Doom2 with piano music from the ragtime era. But strictly speaking, it's not all ragtime. Even way back then the purveyor's weren't above calling music whatever would help sell it... e.g, the St. Louis Blues issued in 1914 was 1st billed as a southern rag, later a blue rag, and finally started a whole new denomination of music: the Blues. So this PWAD contains a variety of piano music in the styles popular between 1897 and 1929, such as ragtime, old-time, stride, novelty, waltz, and tango. This is the music that is the foundation of modern day jazz and blues.


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Unknown date

  
This is from September 1995. It gets a star straightaway for the mangled name. Overall it is an odd one. The text file is interesting, and the MIDI files have clearly been imported with care and attention. The performances are excellent, with dynamics and clever plinky-plonk bits; you can use e.g. Mus2MIDI to play the files through your favourite MIDI sequencer. The fundamental problem is that it's all ragtime piano. It doesn't go well with Doom.

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Unknown date

  
One of my favorite Doom2 music wads for, among other reasons, the very reason the previous reviewer doesn't like it: I love the irony of playing Doom to ragtime music.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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