Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DIABOLOS.WAD

   (14 reviews)
Sign in to follow this  

Guest

About This File

DIABOLOS = Greek word for the devil. This level will test your awareness and of course, pit you to survive in many different and confusing 3 Dimensional environments. As you explore the complex of chambers and sewers, you'll find that areas are organized in an intelligent composition. when you see a bloodfall, you can track it to its source. Areas provide visual clues as to what's ahead and what's living there (eg)

DIABOLOS is intended to be very difficult and extremely challenging for even the finest of movers. Ammunition and health are sparring so make every dodge and weave count as if it were your last.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

not bad, somewhat difficult sometimes due to teleporting monsters but good reflexes prove that this is a fun, decent map.

Share this review


Link to review
Ajora

· Edited by Ajora

  

Wasn't impressed by this map. I know it touts itself as being extremely difficult, but I didn't find it too hard on Ultra Violence. The map's difficulty stems from constantly putting you in very cramped locations, and often teleporting monsters right behind you. This is just annoying more than anything. Ammo is stricter than it should be, but if you make an effort to use your fists on most of the Pinky demons, then you should be okay. 

 

The replacement sound effects are all highly irritating and often make no sense. Why do the Chaingunners sound like they're firing shotguns at me? Why does my pistol sound like it's farting? Why aren't some of the locked doors properly labelled?

 

Not recommended. 

Share this review


Link to review
doomedwarrior1981

  
tbe txt file says it's very difficult it isn't kidding very brutal I'm not a Doom veteran so I wasn't able to finish it without cheating great architecture and music

Share this review


Link to review
Guest

Unknown date

  
Fun level from '96. The architecture has a nice natural feeling to it unlike other wads from the time. Make sure you save ammo in the beginning by causing infighting, because those Pain Elementals forced me to restart. 4.5/5

Share this review


Link to review
Guest

Unknown date

  
good but i wish tere was a way youcould put diablo himself in

Share this review


Link to review
Guest

Unknown date

  
Try this map out; its design is original carefully done, and it plays well.

Share this review


Link to review
Guest

Unknown date

  
This is from April 1996. It's a small, intricate level with a lot of close-in fighting. It's well designed and fun to play, although it's a shame there wasn't more ammo; the toughest baddies are pain elementals, not because they're killers, but because the lost souls eat up your ammo. There's a good hard bit with the red key, but again the lack of ammo is extremely frustrating. Just as you're getting into the groove, you have to run back and scrabble for shells.

Share this review


Link to review
Guest

Unknown date

  
(http://liandri.beyo ndunreal.com/Myscha_ the_Sled_Dog, he made Bluff eversmoking, the temple/water levels). The author didn't use the lightweight concrete or superstone hence the supporting arches and walls. The scale (and material use) is realistic. Being cramped and health/ ammo being tight makes this very hard to finish in a first run and hard overall. This (+ the other one) level is designed from 3D which sets it apart from almost all others. But doom isn't 3D, 5/5 because the author is, coldfusio.

Share this review


Link to review
Guest

Unknown date

  
Good map. BTW, the author later worked for Epic in Unreal.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×