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DIABOLOS.WAD

   (14 reviews)
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About This File

DIABOLOS = Greek word for the devil. This level will test your awareness and of course, pit you to survive in many different and confusing 3 Dimensional environments. As you explore the complex of chambers and sewers, you'll find that areas are organized in an intelligent composition. when you see a bloodfall, you can track it to its source. Areas provide visual clues as to what's ahead and what's living there (eg)

DIABOLOS is intended to be very difficult and extremely challenging for even the finest of movers. Ammunition and health are sparring so make every dodge and weave count as if it were your last.


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NuMetalManiak

  

not bad, somewhat difficult sometimes due to teleporting monsters but good reflexes prove that this is a fun, decent map.

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Ajora

· Edited by Ajora

  

Wasn't impressed by this map. I know it touts itself as being extremely difficult, but I didn't find it too hard on Ultra Violence. The map's difficulty stems from constantly putting you in very cramped locations, and often teleporting monsters right behind you. This is just annoying more than anything. Ammo is stricter than it should be, but if you make an effort to use your fists on most of the Pinky demons, then you should be okay. 

 

The replacement sound effects are all highly irritating and often make no sense. Why do the Chaingunners sound like they're firing shotguns at me? Why does my pistol sound like it's farting? Why aren't some of the locked doors properly labelled?

 

Not recommended. 

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doomedwarrior1981

  
tbe txt file says it's very difficult it isn't kidding very brutal I'm not a Doom veteran so I wasn't able to finish it without cheating great architecture and music

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Guest

Unknown date

  
Fun level from '96. The architecture has a nice natural feeling to it unlike other wads from the time. Make sure you save ammo in the beginning by causing infighting, because those Pain Elementals forced me to restart. 4.5/5

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Guest

Unknown date

  
good but i wish tere was a way youcould put diablo himself in

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Guest

Unknown date

  
Try this map out; its design is original carefully done, and it plays well.

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Guest

Unknown date

  
This is from April 1996. It's a small, intricate level with a lot of close-in fighting. It's well designed and fun to play, although it's a shame there wasn't more ammo; the toughest baddies are pain elementals, not because they're killers, but because the lost souls eat up your ammo. There's a good hard bit with the red key, but again the lack of ammo is extremely frustrating. Just as you're getting into the groove, you have to run back and scrabble for shells.

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Guest

Unknown date

  
(http://liandri.beyo ndunreal.com/Myscha_ the_Sled_Dog, he made Bluff eversmoking, the temple/water levels). The author didn't use the lightweight concrete or superstone hence the supporting arches and walls. The scale (and material use) is realistic. Being cramped and health/ ammo being tight makes this very hard to finish in a first run and hard overall. This (+ the other one) level is designed from 3D which sets it apart from almost all others. But doom isn't 3D, 5/5 because the author is, coldfusio.

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Guest

Unknown date

  
Good map. BTW, the author later worked for Epic in Unreal.

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  • File Reviews

    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
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