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DIABOLOS.WAD

   (14 reviews)
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About This File

DIABOLOS = Greek word for the devil. This level will test your awareness and of course, pit you to survive in many different and confusing 3 Dimensional environments. As you explore the complex of chambers and sewers, you'll find that areas are organized in an intelligent composition. when you see a bloodfall, you can track it to its source. Areas provide visual clues as to what's ahead and what's living there (eg)

DIABOLOS is intended to be very difficult and extremely challenging for even the finest of movers. Ammunition and health are sparring so make every dodge and weave count as if it were your last.


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NuMetalManiak

  

not bad, somewhat difficult sometimes due to teleporting monsters but good reflexes prove that this is a fun, decent map.

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Ajora

· Edited by Ajora

  

Wasn't impressed by this map. I know it touts itself as being extremely difficult, but I didn't find it too hard on Ultra Violence. The map's difficulty stems from constantly putting you in very cramped locations, and often teleporting monsters right behind you. This is just annoying more than anything. Ammo is stricter than it should be, but if you make an effort to use your fists on most of the Pinky demons, then you should be okay. 

 

The replacement sound effects are all highly irritating and often make no sense. Why do the Chaingunners sound like they're firing shotguns at me? Why does my pistol sound like it's farting? Why aren't some of the locked doors properly labelled?

 

Not recommended. 

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doomedwarrior1981

  
tbe txt file says it's very difficult it isn't kidding very brutal I'm not a Doom veteran so I wasn't able to finish it without cheating great architecture and music

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Guest

Unknown date

  
Fun level from '96. The architecture has a nice natural feeling to it unlike other wads from the time. Make sure you save ammo in the beginning by causing infighting, because those Pain Elementals forced me to restart. 4.5/5

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Guest

Unknown date

  
good but i wish tere was a way youcould put diablo himself in

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Guest

Unknown date

  
Try this map out; its design is original carefully done, and it plays well.

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Guest

Unknown date

  
This is from April 1996. It's a small, intricate level with a lot of close-in fighting. It's well designed and fun to play, although it's a shame there wasn't more ammo; the toughest baddies are pain elementals, not because they're killers, but because the lost souls eat up your ammo. There's a good hard bit with the red key, but again the lack of ammo is extremely frustrating. Just as you're getting into the groove, you have to run back and scrabble for shells.

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Guest

Unknown date

  
(http://liandri.beyo ndunreal.com/Myscha_ the_Sled_Dog, he made Bluff eversmoking, the temple/water levels). The author didn't use the lightweight concrete or superstone hence the supporting arches and walls. The scale (and material use) is realistic. Being cramped and health/ ammo being tight makes this very hard to finish in a first run and hard overall. This (+ the other one) level is designed from 3D which sets it apart from almost all others. But doom isn't 3D, 5/5 because the author is, coldfusio.

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Guest

Unknown date

  
Good map. BTW, the author later worked for Epic in Unreal.

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  • File Reviews

    • By Rimantas · Posted
      Better play Wolfenstein 3D with keyboard only, thousand times in a row.
    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
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