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RUN FASTER

   (1 review)
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This level like the original level, (RUN.WAD) is set outdoors in HELL!! It Is meant for Deathmatch ONLY! It is well constructed and has some pretty cool things you can do to get away from your opponent(s) like jumping off ledges on top of the building, Jumping windows and some other wicked stuff!! WARNING!!! THIS LEVEL IS GOOD FOR DEATHMATCH AND SHOULD NOT BE PLAYED IF YOU ARE TAKING ANY KIND OF HEART MEDICATION. IF AT ANY TIME DURING PLAYING THIS WAD YOU EXPERIENCE AND SYMPTOMS OF DROUSINESS,FEVER,AND OR VOMITING BECAUSE OF ALL THE ACTION,DISCONTINUE USE IMMIDIATLY AND CONCULT YOUR FAMILY DOCTOR FOR THIS WAD CAN CAUSE LONG LASTING EFFECTS THAT CAN PERMINANTLY HARM YOU!! HAHHAHAHHHAHAAHHAH JUST GO AND PLAY IT :) Again I would appriciate any comments, good or bad, concerning this or any of my other levels,or any cool ideas for my next WAD. Oh ya.. try the "COOL" Batch file to start this wad. JUST TYPE "Run" and it will automatically start up the wad. It will also tell you if you dont have this wad in your doom2 DIR just incase you dont have the slightest idea what you are doing... :) Hey.. It happens..to some people believe me.... L8r

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Kapanyo

  
All 3 stars come simply from the oversized ego of the author claiming that it's not for people with heart medication.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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