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IDITAROD.WAD

   (11 reviews)
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About This File

IDITAROD.WAD is 10 complete well designed levels for single player play. This wad is a reflection of a lot of hard work and dedication. This copy is an exclusive release. When QUAKE comes out, many DOOM 2 players will spend the next 12 months figuring out deathmatch strategies on it so this is my TRIBUTE to the beauty, wonder, fear, challenge, and just plain fun game of DOOM 2.


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Argenteo

  

Some maps are fun, others have some weird switch combinations to put pressure in the player, I didn't have a good time with these maps. Just read vdgg review.

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vdgg

  

This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for:

- awesome grey blocks area in motion in the middle of MAP08

- some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish.

- visually it is not bad for 1996.

But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.

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lupinx-Kassman

  

10-map episode by Myscha, one of the authors behind Unreal. Remember Unreal? Big open levels with expansive vistas. Its the polar opposite of IDITAROD. Its still a cut above the crop for the time if you can get past the claustrophobia. Boy he wasn't kidding about the difficulty spikes. Not sure how you pistol-start MAP07.

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Guest

Unknown date

  
prity good the gameplay is allrite and the overall dezine is prity good the new sounds are prity cool to but thair is only won thing i dont get.... what the hell dus this have to do with the iditarod?... 4/5 -simon cowel

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Guest

Unknown date

  
Cool '96 wad. I liked the switch puzzles. Helps to listen and look at the automap to see what does what. I didn't pistol start the levels, except map01.

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Guest

Unknown date

  
This is a solid set of levels, especially for 1996, from a designer who went on to work for Epic Megagames (Doomworld has an interview with him at http://preview.tinyu rl.com/38hxj7 ). Tough and a bit switchy, simple design, a few design tricks. Too many maps rely on you flicking a switch and then running to go through a distant door, e.g. Map05, which is irritating. Map10 starts crap but has a nice finale. Good sound replacement, inc. new rocket whoosh.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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