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ODYSSEY.WAD

   (10 reviews)
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About This File

ODYSSEY.WAD is a compilation of 5 levels of the ANCIENTS SERIES created by me over the course of a month as individual episodes.

Each level is set in a different time period or locale. The concept being that the UAC agent (you) are travelling thru time to stop the influx of those friendly neighborhood beasties. The beasties have gotten their claws on some kind of time travel device.....

You must go back to the 5 different time zones and eliminate the threat to history otherwise the distortion ripples would be so terrible, that life as we know it today would cease to exist. (thats the most painless way I know of to die)


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Argenteo

  

No difficulty settings and I am a baby with potato chips hands. It's too much for me.
I crawled and humped my way through the first tiny narrow passages in the pyramid.
I barely could enter the second level structure.
I got chopped to the bone in space. Muda Muda Muda!

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Summer Deep

  

I really liked this. A decent challenge but never too difficult. Avoids using some of the worst clichés in Doom mapping, like ambushes every time the player picks up a key, monsters teleporting in, etc. 

 

There is a serious bug near the end of the fourth level, where if one presses the wall at one point, some dramatic changes to the environment take place, making it impossible to finish it, even with noclipping.

 

9/10

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Unknown date

  
Beautiful themed levels, way ahead of their time. Or behind it, depending on which level you're on. You'll understand that last sentence if you play the wad. Which you definitely should. Also, if you have Unreal Tournament, compare CTF-November with map04 of Odyssey.wad.

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Unknown date

  
Not to be confused with a 1995 wad with the same name. This wad has a ton of detail for its time, and the gameplay is alright. It starts off with a dull, narrow cave, but it keeps getting better until you reach the final map, a spaceship with interesting effects. The only problems are that there's barely any health on UV and some of the close-range Baron fights are tedious (especially in MAP03) 4/5

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Unknown date

  
This guy made the legendary Bluff Eversmoking! http://liandri.beyon dunreal.com/Myscha_t he_Sled_Dog (delete spaces). You *know* you want to play this.

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Unknown date

  
Cool '96 maps

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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