Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DOOM/MASTER 3.0

   (0 reviews)
Sign in to follow this  

Guest

About This File

Doom/Master (DM) is the most complete shell for loading and configuring DOOM from id Software. DM has been designed and coded by an avid DOOM player, with input coming from many other DOOM players as to functionality and features.

DM 3.0 is the newest in the line, and I think you will agree, is by far the best ever. When I started to upgrade DM 2.1, I decided to start over from scratch. Many of the bugs inside 2.1 were the product of trying to patch together code that was never designed to be used by anyone other than the 3 people it was originally written for. The result is a lean, mean, frag'n machine.

DM 3.0 is really made up of 3 separate programs that work together. The first is DOOM/MASTER itself (DM.EXE). This is the main shell and where you will be spending most of your time. Second is DMSERDRV. Originally a quick fix that would allow DOOM to play via modem at speeds of 14.4 and above, it has grown in to an integral part of DOOM/MASTER. Finally, there is DMSERCFG, a program that helps take the bite out of moDOOMing. An easy to use, modem quick configuration program that will not only setup DMSERDRV, but SERSETUP from id software. It takes what can be quite a trying process and makes it easy as pie.

So, sit back and get ready for the ride of your life...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.

  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×