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About This File

Doom/Master (DM) is the most complete shell for loading and configuring DOOM from id Software. DM has been designed and coded by an avid DOOM player, with input coming from many other DOOM players as to functionality and features.

DM 3.0 is the newest in the line, and I think you will agree, is by far the best ever. When I started to upgrade DM 2.1, I decided to start over from scratch. Many of the bugs inside 2.1 were the product of trying to patch together code that was never designed to be used by anyone other than the 3 people it was originally written for. The result is a lean, mean, frag'n machine.

DM 3.0 is really made up of 3 separate programs that work together. The first is DOOM/MASTER itself (DM.EXE). This is the main shell and where you will be spending most of your time. Second is DMSERDRV. Originally a quick fix that would allow DOOM to play via modem at speeds of 14.4 and above, it has grown in to an integral part of DOOM/MASTER. Finally, there is DMSERCFG, a program that helps take the bite out of moDOOMing. An easy to use, modem quick configuration program that will not only setup DMSERDRV, but SERSETUP from id software. It takes what can be quite a trying process and makes it easy as pie.

So, sit back and get ready for the ride of your life...

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs