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Escape From Baron Hill

   (2 reviews)
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About This File

Okay, so your on this expedition, with the prime directive in mind, "To find and destroy new life and new civilizations, to boldy kill what needed to be killed anyway." Unfortunately, the pilot of your ship was hammered and ran BAM into a mountaintop. Luckily, YOU were able to escape, and as you parachuted down to the ground, you see ANOTHER person from your expediton land somewhere else. Although your ship had many high-tech super weapons on it, all YOU have is a damn stupid hand gun. Maybe the aliens on this planet have some primitive weapons on hand somewhere. When you land you trip and fall into a cave below you. Then you notice something. Electric lights. Hmm, maybe these creatures are not so primitive after all. Then you remember stories of the "Barons of Hell" that made this planet their home and brainwashed all the cute animals around so they would be some really nasty critters. "Shxt," you say to yourself, "this is gunna be harder than I though. Hope that other guy is still alive."

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Unknown date

This is from April '96. It's a short, fairly anonymous level that didn't offend me, although it doesn't stand out in any way. It feels like a decent 1994 map. There's too much reliance on unmarked doors, and it looks very simple and plain, but it's surprisingly non-linear and you can finish it in several ways (unofficially in less than a minute, although I think you're supposed to get stuck at the end). Mostly weak monsters, a few barons, plasma, rockets.

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Unknown date

Shitty ass wad...

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.