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Tantrum

   (13 reviews)
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Lots of different brick walls and corrosed metal. (Excuse my english, I think it's called corrosed, what I mean is metal with corrosion.) Dark, (not TOO dark) sunset-like feeling. Lots of brilliant light shadings. Clever setup, very good looking and fun to play. There's no story, just go out there and kick some daemon butt!


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Argenteo

  

Awesome starting room. Looks very cool and has balanced gameplay. Sun-set feeling.

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Unknown date

  
This is dated November 1995. It was remade as id=9644, a good and tough level. Taken on its own merits, "Tantrum" it is a superior 1995 map, but it feels like the PG edit of the 18-cert remake, with all the breasts and gore taken out. And the bit where Officer Murphy's hand is blown off - eww. The only significant new bit is an uninteresting dark maze / waterfall section. If you've played the second one, this is easy. A good example of how polish pays off.

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Unknown date

  
(Note that I graded this wad below what it deserves, as it gets 4 stars, and I wanted to get the score down.) Good level, although it does not equal the standard of the remake. Still, a level well worth playing, and very enjoyable.

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Unknown date

  
love this map

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Unknown date

  
4/5 The encounters feel well balanced though some of the architecture is a little bland. I found myself eagerly anticipating each firefight to see what was thrown at me next. Health and Ammo are very tight. Watch out for secrets and tread carefully. - KMX E XII

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Unknown date

  
Good design for the time and still great now. The gameplay is both challenging and engaging enough to keep you playing, and I like the claustrophobic, quick feel to it. Recommended 4/5. -TRRobin.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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