Title : Tantrum
Filename : TANTRUM.WAD
Author : Ola Bj”rling (aka "mokum")
Email Address : firstname.lastname@example.org
Misc. Author Info : DOOM II addict, perfectionist (see the level...)
17 years old (young) , from Krokom, near ™stersund
in Sweden. Proud of his level. :-)
Description : Lots of different brick walls and corrosed metal.
(Excuse my english, I think it's called corrosed,
what I mean is metal with corrosion.)
Dark, (not TOO dark) sunset-like feeling. Lots of
brilliant light shadings. Clever setup, very good
looking and fun to play.
There's no story, just go out there and kick some
Additional Credits to : Jeff Rabenhurst for the brilliant EdMap 1.40 id for
making that game, what's it called... :)
I think this level is at least as good as any other
I have ever played, even though this is only my
second release level.
Lots of inspiration from Andre Sverre Kvernmo,
one of the "The Master Levels" authors. His level
"The Image Of Evil" is an incredible piece of art,
but not much fun to play...
I also got some inspiration from the Quake Screen-
Jeff, please make EdMap able to deal with maps
bigger than 150K! It keeps hanging up! (Even though
I have 629K free!)
* Play Information *
Game : DOOM II
Episode and Level # : MAP 01
Single Player : Yes that was my original intention.
Cooperative 2-4 Player : Yes, could be fun. A few places perfect for coop.
Deathmatch 2-4 Player : Yes, the starting points are there, but for you who
like to blast someone every 3 seconds, this level
is a bit big. NOT TESTED!!!!
Difficulty Settings : Yes, UV only for people with a deathwish.
New Sounds : No. Tantrum is just pure ass-kicking level!
New Graphics : No. id did a great job.
New Music : No, but IDMUS16 gives moody music.
Demos Replaced : None
* Construction *
Base : New level from scratch with inspiration from
several different pwads. (And my own sick mind...)
Editor(s) used : In the beginning I used DoomEd v2.60 beta 4 but
as soon as I got EdMap 1.20 I used that one.
IDBSP 1.0 was also used. (Better that 1.0.1)
When the level got bigger than 150K IDBSP crashed
and I had to use WARM (another bsp), but it did
something strange - the map disappeared! (Not the
level - the map you get when you press TAB.)
(Fixed that now, but I don't know how I did it.=)
Known Bugs : Perhaps there are a few cosmetic errors etc, but
I've playtested it a *LOT* and couldn't find
anything that could be called a bug. Runs a bit slow
in the bloodfalls room on full screen on my DX4 100
but that is due to over 200 2S lines in sight,
nothing else. (Well, the overall map size has an
effect on the speed, but not that much. WARM is
a bsp that gives really fast levels.)
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels. Please, if you would like to, I can help you with your PWAD instead of
you stealing from tantrum.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
FTP sites: ftp.cdrom.com and its mirrors
BBS numbers: ?
Other: Why is this part included? The one who reads it has obviously allready
got the damn thing! Now play it! (Tha DooM Shack has got it.)