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The Mega Maze

   (3 reviews)
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About This File

One day you were put in charge of a top secret government base. You went to the security room. Security cameras were setup all over the area. You got a can of Mountain Dew from the machine. As you began to put the first quarter in the machine, you heard a strange sound in the distance. You see, this base was huge. If you strayed to far without a map, you might get lost. The sound was like this: "Awrleeowlreeowlreeerowleee" THAT wasn't wasn't any HUMAN sound! You went in the next room. There, on the floor was a bloody corspe. And in the next room you could hear all sorts of demonic growling and screaming. There, you saw an imp! Next thing you know you see some demons and mindless former humans wandering into the room in front of you. You picked up a shotgun. And then you threw your voice across the room. Demons started screaming like MAD! You could hear mechanical footsteps across the base! Looks like an infestation, and everybody evacuated, and you didn't even KNOW IT! Soon the clamoring died down, and all the enemies went back to their previous unalarmed state. You realize your objective: Kill every bit of hellspawn in this base. Or die trying!


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Guest

Unknown date

  
Too horrible to discuss - possibly the worst wad I've ever played.

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Guest

Unknown date

  
Worst maze ever with the typical stupid sound fx and music from the 90s. Silly 12 year old!

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xnv

Unknown date

  
At least description is somewhat entertaining.

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  • File Reviews

    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
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