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Assault4: Mineshaft!

   (6 reviews)
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About This File

Assault4:Mineshaft is a trio of new levels for Doom II. New graphics, new sounds, new music, and a new monster are among the highlights. We have payed close attention to detail, all textures are properly aligned and all difficultly levels have been implemented.

MAP 01: Contact has been lost with the mining colony on a distant moon. You have already investigated the base to find it completely deserted. On this level you will explore the upper levels of the mining complex. Find a way to activate the lift and gain access into the lower levels of the mines. (The new monster appears near the end of this level).

MAP 02: Now that you have access to the lower levels of the mines your exploration can continue. This level holds the source of the foul demonic infestation. (All three levels have secret rooms but this level has a large secret area.)

MAP 03: Having discovered the horrible evil that the miners have unearthed you are ready to clean it out. At the end of the level, you will reach through a strange portal that will lead to.... ...ASSAULT 5! (Coming Soon) Level 3 is very tough.

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Unknown date

Effort is shown here, the maps look decent enough but theyre too dark and simply too boring. I got 5 minutes of fun out of em though.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.