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Assault4: Mineshaft!

   (6 reviews)
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About This File

Assault4:Mineshaft is a trio of new levels for Doom II. New graphics, new sounds, new music, and a new monster are among the highlights. We have payed close attention to detail, all textures are properly aligned and all difficultly levels have been implemented.

MAP 01: Contact has been lost with the mining colony on a distant moon. You have already investigated the base to find it completely deserted. On this level you will explore the upper levels of the mining complex. Find a way to activate the lift and gain access into the lower levels of the mines. (The new monster appears near the end of this level).

MAP 02: Now that you have access to the lower levels of the mines your exploration can continue. This level holds the source of the foul demonic infestation. (All three levels have secret rooms but this level has a large secret area.)

MAP 03: Having discovered the horrible evil that the miners have unearthed you are ready to clean it out. At the end of the level, you will reach through a strange portal that will lead to.... ...ASSAULT 5! (Coming Soon) Level 3 is very tough.


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Doomkid

Unknown date

  
Effort is shown here, the maps look decent enough but theyre too dark and simply too boring. I got 5 minutes of fun out of em though.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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