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Death by Cyberdemon

   (3 reviews)
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About This File

1 level death match wad. There is one monster, a Cyberdemon, perched up in the middle of the level guarding the BFG. The level is structured in such a way that he can get you from almost anywhere, so he sort of acts like an equalizer for inexperienced players!

The level has excellent lighting, 99.9% perfect texture alignment and contains some of my best architecture to date. The teleports were inspired by the Quake preview, as was the staircase beside the lava pool.

- NO keys. - NO doors. - NO puzzles.

Just complete and total carnage!

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Walter confetti


Really good map, lots of cool detailing and a pretty Quake-like theme. The only thing i didn't liked is the fact that there's no exit.

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  • File Reviews

    • By vdgg · Posted
      There are many really boring, boring maps early on... Also, a "motif": 5 doors, 4 of them cannot be opened, you go through the only openable door A, press switch that opens door B, go through door B, press switch, ... this is repetitive when there are no memorable fights or anything fancy to look at. Also, there are HOMs and instances of two monsters at the same spot = stuck.   Now, the positives. MAP08 = funky textures. MAP12, fantastic non-linear (finally!) adventure. MAP19, somewhat modified award-winning Polygon Base (there's an arch-vile and the monster count is slightly up, but I don't know why is the map recycled like that; anyway, it's very good), MAP20, short and sweet and good-looking and MAP25: for me it is like a proto- Suspended in Dusk! Not very challenging, slow gameplay, but the layout of this grey base rocks. I was so lost, and I enjoyed it. Overall, not as bad as I thought after first 11 maps.
    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.