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99 Ways to Die

   (47 reviews)
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About This File

3 level WAD set in a castle environment. Excessive attention given to the appearence of the levels (texture selection, alignment, lighting, etc...), but game play does not suffer (some great battle areas!).

I use a P90 machine, so I imagine some areas may run slowly on underpowered machines.


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Catpho

  

A fine and perfectly serviceable mapset. There's solid architecture, good grasp on doom gameplay ( a bit on the easy side but plenty of cool encounters to back it up) and impressive lighting (even with today's standards!).

It's not anything groundbreaking, just small, short and fun mapset. Doom antiquarians rejoice!

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Spectre01

  

Short and relatively nice-looking set for it's time. Plays alright, though pistol start balance does make me raise my eyebrows. More enjoyable to experience continuously. It's OK. 2/5

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TheOligopolist

  
Pretty enjoyable. It's old, so the difficulty isn't very high but it looks quite nice, and I liked the way the levels flow. Unfortunately the teleporter destination near the end of Map 3 is disabled for UV, easily fixed with Doom Builder though. Pretty excellent compared to other stuff I've tried from the early days of Doom 2.

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Guest

  
very simple, but fun.

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NuMetalManiak

  
a little fun, three level set. MAP03 could have the best had it not been for the teleport bug on UV.

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Guest

  
Dated 1996, but looks more like an experimental wad from 1994, so rated as such. Layouts are overall simple, and looks like author just tried something. Texture use is quite spare but mostly works. Decoration is overall simple but nice on some places. Gameplans simply do not work, and map03 is clearly not tested @ UV. Overall: quite amateurish, but as editors like DB2 did not yet exist in those quite slow P90 times (even the cpu of my fridge looks faster ;-)): 3/5 for the try.

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JudgeDeadd

  
A fairly nice mapset with sparse 1996 visuals, though the lighting details help in fleshing it out. I wish the author was a bit more willing to use darkness instead, because even the shadows here are pretty bright. The gameplay is a bit too easy most of the time.

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Guest

Unknown date

  
A very good-looking pwad from 1996, though it is too short. Lighting effects like this wad's are actually pretty standard nowadays, so it might seem less impressive, but give it a shot anyways. 4/5

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cacomonkey

Unknown date

  
Very nice wad but I'm thankful that Hackneyed told us about the teleporter bug in Map 03 since I did in fact play on UV and found I couldn't exit into the final room. So I had to play the Map over again on Medium difficulty.

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Guest

Unknown date

  
a grate example of a 4/5 wad

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Guest

Unknown date

  
this plays pretty good, not very detailed and the author doesnt seem to know the light levels :) Nice map 4/5 - PerOxyd

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Guest

Unknown date

  
Short but sweet. Nice lighting. ~vf

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Guest

Unknown date

  
This map was KNOWN for its lighting, peroxide. anyway, good map. **** ish. -Csonicgo

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Guest

Unknown date

  
Nice detail, great gameplay, perfect wad. 5 stars -Lupinx

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Guest

Unknown date

  
So so...

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Guest

Unknown date

  
This wad is in my opinion epic. Not only does it have great lighting and gameplay for '96, but it is special to me as the first wad I ever downloaded and played. 5/5

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Guest

Unknown date

  
this is like Half life 2. old, and fucking beautiful.

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Guest

Unknown date

  
He used a P90 machine... I probably played this on a 486DX and had issues lol. Anyways... a pretty neat wad... historical if anything. Nice lighting effect for the time. Most custom wads from this time sucked. This one didn't. 4/5

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Guest

Unknown date

  
Nice enough levels with some attention to shadows.

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Guest

Unknown date

  
Really nice, especially considering it's from 1996 already.

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Guest

Unknown date

  
Very nice design ideas. 4 stars because map03 is impossible on UV.

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Guest

Unknown date

  
i havent played many wadfiles in my life but this one is like the best. ill give this baby a nice 5/5 grafics are better then gameplay

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Guest

Unknown date

  
meh

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Guest

Unknown date

  
Nice. Better graphically than the gameplay.

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Guest

Unknown date

  
Is this actually possible to complete? The teleporter that seems to be supposed to take you to the last room doesn't appear to work...

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  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
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