Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

99 Ways to Die

   (47 reviews)
Sign in to follow this  

Guest

About This File

3 level WAD set in a castle environment. Excessive attention given to the appearence of the levels (texture selection, alignment, lighting, etc...), but game play does not suffer (some great battle areas!).

I use a P90 machine, so I imagine some areas may run slowly on underpowered machines.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Catpho

  

A fine and perfectly serviceable mapset. There's solid architecture, good grasp on doom gameplay ( a bit on the easy side but plenty of cool encounters to back it up) and impressive lighting (even with today's standards!).

It's not anything groundbreaking, just small, short and fun mapset. Doom antiquarians rejoice!

Share this review


Link to review
Spectre01

  

Short and relatively nice-looking set for it's time. Plays alright, though pistol start balance does make me raise my eyebrows. More enjoyable to experience continuously. It's OK. 2/5

Share this review


Link to review
TheOligopolist

  
Pretty enjoyable. It's old, so the difficulty isn't very high but it looks quite nice, and I liked the way the levels flow. Unfortunately the teleporter destination near the end of Map 3 is disabled for UV, easily fixed with Doom Builder though. Pretty excellent compared to other stuff I've tried from the early days of Doom 2.

Share this review


Link to review
Guest

  
very simple, but fun.

Share this review


Link to review
NuMetalManiak

  
a little fun, three level set. MAP03 could have the best had it not been for the teleport bug on UV.

Share this review


Link to review
Guest

  
Dated 1996, but looks more like an experimental wad from 1994, so rated as such. Layouts are overall simple, and looks like author just tried something. Texture use is quite spare but mostly works. Decoration is overall simple but nice on some places. Gameplans simply do not work, and map03 is clearly not tested @ UV. Overall: quite amateurish, but as editors like DB2 did not yet exist in those quite slow P90 times (even the cpu of my fridge looks faster ;-)): 3/5 for the try.

Share this review


Link to review
JudgeDeadd

  
A fairly nice mapset with sparse 1996 visuals, though the lighting details help in fleshing it out. I wish the author was a bit more willing to use darkness instead, because even the shadows here are pretty bright. The gameplay is a bit too easy most of the time.

Share this review


Link to review
Guest

Unknown date

  
A very good-looking pwad from 1996, though it is too short. Lighting effects like this wad's are actually pretty standard nowadays, so it might seem less impressive, but give it a shot anyways. 4/5

Share this review


Link to review
cacomonkey

Unknown date

  
Very nice wad but I'm thankful that Hackneyed told us about the teleporter bug in Map 03 since I did in fact play on UV and found I couldn't exit into the final room. So I had to play the Map over again on Medium difficulty.

Share this review


Link to review
Guest

Unknown date

  
a grate example of a 4/5 wad

Share this review


Link to review
Guest

Unknown date

  
this plays pretty good, not very detailed and the author doesnt seem to know the light levels :) Nice map 4/5 - PerOxyd

Share this review


Link to review
Guest

Unknown date

  
Short but sweet. Nice lighting. ~vf

Share this review


Link to review
Guest

Unknown date

  
This map was KNOWN for its lighting, peroxide. anyway, good map. **** ish. -Csonicgo

Share this review


Link to review
Guest

Unknown date

  
Nice detail, great gameplay, perfect wad. 5 stars -Lupinx

Share this review


Link to review
Guest

Unknown date

  
So so...

Share this review


Link to review
Guest

Unknown date

  
This wad is in my opinion epic. Not only does it have great lighting and gameplay for '96, but it is special to me as the first wad I ever downloaded and played. 5/5

Share this review


Link to review
Guest

Unknown date

  
this is like Half life 2. old, and fucking beautiful.

Share this review


Link to review
Guest

Unknown date

  
He used a P90 machine... I probably played this on a 486DX and had issues lol. Anyways... a pretty neat wad... historical if anything. Nice lighting effect for the time. Most custom wads from this time sucked. This one didn't. 4/5

Share this review


Link to review
Guest

Unknown date

  
Nice enough levels with some attention to shadows.

Share this review


Link to review
Guest

Unknown date

  
Really nice, especially considering it's from 1996 already.

Share this review


Link to review
Guest

Unknown date

  
Very nice design ideas. 4 stars because map03 is impossible on UV.

Share this review


Link to review
Guest

Unknown date

  
i havent played many wadfiles in my life but this one is like the best. ill give this baby a nice 5/5 grafics are better then gameplay

Share this review


Link to review
Guest

Unknown date

  
meh

Share this review


Link to review
Guest

Unknown date

  
Nice. Better graphically than the gameplay.

Share this review


Link to review
Guest

Unknown date

  
Is this actually possible to complete? The teleporter that seems to be supposed to take you to the last room doesn't appear to work...

Share this review


Link to review
  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
×