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99 Ways to Die

   (51 reviews)
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About This File

3 level WAD set in a castle environment. Excessive attention given to the appearence of the levels (texture selection, alignment, lighting, etc...), but game play does not suffer (some great battle areas!).

I use a P90 machine, so I imagine some areas may run slowly on underpowered machines.


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Guest

Unknown date

  
i havent played many wadfiles in my life but this one is like the best. ill give this baby a nice 5/5 grafics are better then gameplay

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Unknown date

  
meh

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Guest

Unknown date

  
Nice. Better graphically than the gameplay.

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Guest

Unknown date

  
Is this actually possible to complete? The teleporter that seems to be supposed to take you to the last room doesn't appear to work...

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Unknown date

  
BUG: The teleporter at the end of map03 to the final area is only flagged to appear in Easy and Medium difficulty meaning that the level cannot be completed on Hard (UV). However with the exception of one extra Revenant in map02 the monster count between Medium and Hard is identical. This was one of the early wads I played and I liked the maps very much. Today it's still a nice little romp. -Hackneyed

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Unknown date

  
Yay! Megadeth!

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Unknown date

  
Rockin' level from '96. I remember when I was excited about getting a computer powerful enough to run Doom 2, and the eager anticiaption of the load times as I waited for the levels to boot up. This was an early dl for me, and I reason I still play Doom today.- Barack Obama

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Unknown date

  
I fail to see where this shines. The lighting is in fact good, but not spectacular. The main problem is how brown everything looks, and the title has nothing to do with the gameplay.

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Guest

Unknown date

  
Pretty good looking map! Personally didn't like the Chaingunners hidden behind the walls and gameplay was nothing to write home about but well done regardless.

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Unknown date

  
i like this wad, but its not multiplayer, and thats what i like in wads.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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