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99 Ways to Die

   (51 reviews)
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3 level WAD set in a castle environment. Excessive attention given to the appearence of the levels (texture selection, alignment, lighting, etc...), but game play does not suffer (some great battle areas!).

I use a P90 machine, so I imagine some areas may run slowly on underpowered machines.


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roadworx

·

  

an easy but visually stunning levelset from 1996. i can't imagine how incredible this must've looked back in the day - the lighting is phenomenal for the time. the texturing is simple, but pleasing, and it pulls off the castle theme quite nicely. the only bad parts about the wad is a bug at the end of map03 which prevents anyone on uv from progressing to the exit, and the fairly simple gameplay, even for the time. it's more to show off the looks than anything, so unless you wanna see the best lighting 1996 had to offer (like i did) then it's not gonna be an entirely fulfilling eperience

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Gottfried

  

Should be named 0 ways to die as this give 0 challenge even on UV, all levels can be completed in about 20 minutes in first run. I ran into some bug (or maybe just my stupidity overlooked sth) in the last level, where I could not activate teleporter to the last room. On the bright side, visually really pleasant wad that would make nice first three levels of some megawad.

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therealdrgray

  

Pretty damn good for the time. The levels look kind of drab but maintain a cohesive theme. The third and final level has a couple decent final fights, but nothing to involuntarily soil your long-johns over.

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Argenteo

  

Short 3 map mini-episode with amazing details. Castle theme rocks.

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Catpho

  

A fine and perfectly serviceable mapset. There's solid architecture, good grasp on doom gameplay ( a bit on the easy side but plenty of cool encounters to back it up) and impressive lighting (even with today's standards!).

It's not anything groundbreaking, just small, short and fun mapset. Doom antiquarians rejoice!

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Spectre01

  

Short and relatively nice-looking set for it's time. Plays alright, though pistol start balance does make me raise my eyebrows. More enjoyable to experience continuously. It's OK. 2/5

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TheOligopolist

  
Pretty enjoyable. It's old, so the difficulty isn't very high but it looks quite nice, and I liked the way the levels flow. Unfortunately the teleporter destination near the end of Map 3 is disabled for UV, easily fixed with Doom Builder though. Pretty excellent compared to other stuff I've tried from the early days of Doom 2.

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Guest

  
very simple, but fun.

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NuMetalManiak

  
a little fun, three level set. MAP03 could have the best had it not been for the teleport bug on UV.

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Guest

  
Dated 1996, but looks more like an experimental wad from 1994, so rated as such. Layouts are overall simple, and looks like author just tried something. Texture use is quite spare but mostly works. Decoration is overall simple but nice on some places. Gameplans simply do not work, and map03 is clearly not tested @ UV. Overall: quite amateurish, but as editors like DB2 did not yet exist in those quite slow P90 times (even the cpu of my fridge looks faster ;-)): 3/5 for the try.

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Havoc Crow

  
A fairly nice mapset with sparse 1996 visuals, though the lighting details help in fleshing it out. I wish the author was a bit more willing to use darkness instead, because even the shadows here are pretty bright. The gameplay is a bit too easy most of the time.

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Guest

Unknown date

  
A very good-looking pwad from 1996, though it is too short. Lighting effects like this wad's are actually pretty standard nowadays, so it might seem less impressive, but give it a shot anyways. 4/5

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cacomonkey

Unknown date

  
Very nice wad but I'm thankful that Hackneyed told us about the teleporter bug in Map 03 since I did in fact play on UV and found I couldn't exit into the final room. So I had to play the Map over again on Medium difficulty.

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Guest

Unknown date

  
a grate example of a 4/5 wad

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Guest

Unknown date

  
this plays pretty good, not very detailed and the author doesnt seem to know the light levels :) Nice map 4/5 - PerOxyd

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Guest

Unknown date

  
Short but sweet. Nice lighting. ~vf

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Guest

Unknown date

  
This map was KNOWN for its lighting, peroxide. anyway, good map. **** ish. -Csonicgo

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Guest

Unknown date

  
Nice detail, great gameplay, perfect wad. 5 stars -Lupinx

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Guest

Unknown date

  
So so...

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Guest

Unknown date

  
This wad is in my opinion epic. Not only does it have great lighting and gameplay for '96, but it is special to me as the first wad I ever downloaded and played. 5/5

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Guest

Unknown date

  
this is like Half life 2. old, and fucking beautiful.

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Guest

Unknown date

  
He used a P90 machine... I probably played this on a 486DX and had issues lol. Anyways... a pretty neat wad... historical if anything. Nice lighting effect for the time. Most custom wads from this time sucked. This one didn't. 4/5

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Guest

Unknown date

  
Nice enough levels with some attention to shadows.

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Guest

Unknown date

  
Really nice, especially considering it's from 1996 already.

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Guest

Unknown date

  
Very nice design ideas. 4 stars because map03 is impossible on UV.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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