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99 Ways to Die

   (50 reviews)
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About This File

3 level WAD set in a castle environment. Excessive attention given to the appearence of the levels (texture selection, alignment, lighting, etc...), but game play does not suffer (some great battle areas!).

I use a P90 machine, so I imagine some areas may run slowly on underpowered machines.


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Guest

Unknown date

  
meh

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Guest

Unknown date

  
Nice. Better graphically than the gameplay.

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Guest

Unknown date

  
Is this actually possible to complete? The teleporter that seems to be supposed to take you to the last room doesn't appear to work...

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Guest

Unknown date

  
BUG: The teleporter at the end of map03 to the final area is only flagged to appear in Easy and Medium difficulty meaning that the level cannot be completed on Hard (UV). However with the exception of one extra Revenant in map02 the monster count between Medium and Hard is identical. This was one of the early wads I played and I liked the maps very much. Today it's still a nice little romp. -Hackneyed

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Guest

Unknown date

  
Yay! Megadeth!

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Guest

Unknown date

  
Rockin' level from '96. I remember when I was excited about getting a computer powerful enough to run Doom 2, and the eager anticiaption of the load times as I waited for the levels to boot up. This was an early dl for me, and I reason I still play Doom today.- Barack Obama

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Kapanyo

Unknown date

  
I fail to see where this shines. The lighting is in fact good, but not spectacular. The main problem is how brown everything looks, and the title has nothing to do with the gameplay.

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Guest

Unknown date

  
Pretty good looking map! Personally didn't like the Chaingunners hidden behind the walls and gameplay was nothing to write home about but well done regardless.

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Guest

Unknown date

  
i like this wad, but its not multiplayer, and thats what i like in wads.

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  • File Reviews

    • By Argenteo · Posted
      Some maps are fun, others have some weird switch combinations to put pressure in the player, I didn't have a good time with these maps. Just read vdgg review.
    • By Argenteo · Posted
      Similar to his Iron Halls, square rooms, no keys, interior bloody sewer, few floor height variations. Good gameplay. Quake-y sounds.
    • By Walter confetti · Posted
      A pretty good map semi-slaughter map that uses the Ancient Aliens textures and monsters, is a voyage into some purple/cyan place where you have to climb a fireblu cake after solving a simplicity-like puzzle (cool, i'm one of the 10 people that remember of "Simplicity", do you remember when 13/15 years ago that megawad was the stunning trend in mapping?), overall is a fun map, even if doesn't have too much ammo for beating all the resistance, at least for me.
    • By Argenteo · Posted
      Linear indoor action, no keys, some quake sounds, cool play if you don't care about boring textures. Totally opposite to his later style -> Gigantic-exteriors.
    • By Walter confetti · Posted
      Pretty cool map for the 1994 standards, good layout and gameplay, even with the high number of monsters (128 on HMP), the level is pretty straightforward but pretty fun.
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