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99 Ways to Die

   (50 reviews)
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About This File

3 level WAD set in a castle environment. Excessive attention given to the appearence of the levels (texture selection, alignment, lighting, etc...), but game play does not suffer (some great battle areas!).

I use a P90 machine, so I imagine some areas may run slowly on underpowered machines.


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Gottfried

  

Should be named 0 ways to die as this give 0 challenge even on UV, all levels can be completed in about 20 minutes in first run. I ran into some bug (or maybe just my stupidity overlooked sth) in the last level, where I could not activate teleporter to the last room. On the bright side, visually really pleasant wad that would make nice first three levels of some megawad.

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therealdrgray

  

Pretty damn good for the time. The levels look kind of drab but maintain a cohesive theme. The third and final level has a couple decent final fights, but nothing to involuntarily soil your long-johns over.

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Argenteo

  

Short 3 map mini-episode with amazing details. Castle theme rocks.

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Catpho

  

A fine and perfectly serviceable mapset. There's solid architecture, good grasp on doom gameplay ( a bit on the easy side but plenty of cool encounters to back it up) and impressive lighting (even with today's standards!).

It's not anything groundbreaking, just small, short and fun mapset. Doom antiquarians rejoice!

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Spectre01

  

Short and relatively nice-looking set for it's time. Plays alright, though pistol start balance does make me raise my eyebrows. More enjoyable to experience continuously. It's OK. 2/5

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TheOligopolist

  
Pretty enjoyable. It's old, so the difficulty isn't very high but it looks quite nice, and I liked the way the levels flow. Unfortunately the teleporter destination near the end of Map 3 is disabled for UV, easily fixed with Doom Builder though. Pretty excellent compared to other stuff I've tried from the early days of Doom 2.

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Guest

  
very simple, but fun.

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NuMetalManiak

  
a little fun, three level set. MAP03 could have the best had it not been for the teleport bug on UV.

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Guest

  
Dated 1996, but looks more like an experimental wad from 1994, so rated as such. Layouts are overall simple, and looks like author just tried something. Texture use is quite spare but mostly works. Decoration is overall simple but nice on some places. Gameplans simply do not work, and map03 is clearly not tested @ UV. Overall: quite amateurish, but as editors like DB2 did not yet exist in those quite slow P90 times (even the cpu of my fridge looks faster ;-)): 3/5 for the try.

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JudgeDeadd

  
A fairly nice mapset with sparse 1996 visuals, though the lighting details help in fleshing it out. I wish the author was a bit more willing to use darkness instead, because even the shadows here are pretty bright. The gameplay is a bit too easy most of the time.

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Guest

Unknown date

  
A very good-looking pwad from 1996, though it is too short. Lighting effects like this wad's are actually pretty standard nowadays, so it might seem less impressive, but give it a shot anyways. 4/5

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cacomonkey

Unknown date

  
Very nice wad but I'm thankful that Hackneyed told us about the teleporter bug in Map 03 since I did in fact play on UV and found I couldn't exit into the final room. So I had to play the Map over again on Medium difficulty.

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Guest

Unknown date

  
a grate example of a 4/5 wad

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Guest

Unknown date

  
this plays pretty good, not very detailed and the author doesnt seem to know the light levels :) Nice map 4/5 - PerOxyd

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Guest

Unknown date

  
Short but sweet. Nice lighting. ~vf

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Guest

Unknown date

  
This map was KNOWN for its lighting, peroxide. anyway, good map. **** ish. -Csonicgo

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Guest

Unknown date

  
Nice detail, great gameplay, perfect wad. 5 stars -Lupinx

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Guest

Unknown date

  
So so...

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Guest

Unknown date

  
This wad is in my opinion epic. Not only does it have great lighting and gameplay for '96, but it is special to me as the first wad I ever downloaded and played. 5/5

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Guest

Unknown date

  
this is like Half life 2. old, and fucking beautiful.

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Guest

Unknown date

  
He used a P90 machine... I probably played this on a 486DX and had issues lol. Anyways... a pretty neat wad... historical if anything. Nice lighting effect for the time. Most custom wads from this time sucked. This one didn't. 4/5

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Guest

Unknown date

  
Nice enough levels with some attention to shadows.

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Guest

Unknown date

  
Really nice, especially considering it's from 1996 already.

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Guest

Unknown date

  
Very nice design ideas. 4 stars because map03 is impossible on UV.

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Guest

Unknown date

  
i havent played many wadfiles in my life but this one is like the best. ill give this baby a nice 5/5 grafics are better then gameplay

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  • File Reviews

    • By Argenteo · Posted
      Some maps are fun, others have some weird switch combinations to put pressure in the player, I didn't have a good time with these maps. Just read vdgg review.
    • By Argenteo · Posted
      Similar to his Iron Halls, square rooms, no keys, interior bloody sewer, few floor height variations. Good gameplay. Quake-y sounds.
    • By Walter confetti · Posted
      A pretty good map semi-slaughter map that uses the Ancient Aliens textures and monsters, is a voyage into some purple/cyan place where you have to climb a fireblu cake after solving a simplicity-like puzzle (cool, i'm one of the 10 people that remember of "Simplicity", do you remember when 13/15 years ago that megawad was the stunning trend in mapping?), overall is a fun map, even if doesn't have too much ammo for beating all the resistance, at least for me.
    • By Argenteo · Posted
      Linear indoor action, no keys, some quake sounds, cool play if you don't care about boring textures. Totally opposite to his later style -> Gigantic-exteriors.
    • By Walter confetti · Posted
      Pretty cool map for the 1994 standards, good layout and gameplay, even with the high number of monsters (128 on HMP), the level is pretty straightforward but pretty fun.
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