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A Dark Day in Hell

   (11 reviews)
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A big WAD covering the entire 1rst episode. Nice!


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Walter confetti

  

An entire episode of random maze styled maps with almost no light variation expect in some parts and in E1M3 even without any height variation, making it look like a huge wolf3d level, the final boss level premises are cool but the battle is easily skippable. Also the new wall textures are pretty eye-bleeding.

 

The only pros i can find out is the gloomy start of E1M2 and the water vortex and the near room with a cool lighting works. Also contains a pair of my favorite midi music that was used in heroes2.wad and in many other 90s maps of all time (here is E1M3 and E1M8 music).

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Unknown date

  
Dull.

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junk

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This was made by a 12 year old back in 96 so its most likely his first mapset. 3/5 Philnemba

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For a 12 years old mapper, it's not so bad. But searching secrets is necessary to finish the first levels, and the last maps look like 1337. The new textures are ugly, too... 1/5. ~Naan

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R_InitData: Textures Flats Sprites W_GetNumForName: S_START not found

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Feel rushed...

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da have no idea perhaps 3 and a half

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The music in the first map made me want to tear my eardrums out. -fails it

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Not bad at all. Good.

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Looks cool!

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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