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TriO 9 DeathMatch for DooM II

   (2 reviews)
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About This File

TriO 9... Bring your friends along to Camp TriO - the ultimate DeathMatch retreat! In this scenic alpine setting, you'll experience terror and exhilaration previously unknown!

* Support for DM v1/2, with 2-4 players!
* 25 new SFX, including ALL weapons
* New music for ALL levels
* New graphic resources
* Three BRILLIANT levels

This is the first multi-function TriO! With added support for DM v1.0 and multiplayer games, TriO 9 is the most versatile TriO to date. TriO 9 is also the most extensively playtested instalment so far - so its appeal should stretch far and wide...

MAP01 is Point Blank #3, by Denis Möller. This is a fast-paced level with a hint of strategy. SS's will dominate, but the energy weapons can prove a powerful addition.

MAP02 is 6Skuls02 MAP 7, by Marin Gazzari. Sensational! The level is complex yet easy to navigate, and allows short-term (ie split second) strategy for those who know the level intimately. Stylish and rewarding.

MAP03 is Mancer01, by Cole Savage. This level has an excellent 'flow', due to virtually all rooms having two entrances/exits. Bigger weapons take a little more time to pick up, but are usually worth the trouble.

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It's just a compilation, but they picked good maps at least :)

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.