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TriO 9 DeathMatch for DooM II

   (2 reviews)
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About This File

TriO 9... Bring your friends along to Camp TriO - the ultimate DeathMatch retreat! In this scenic alpine setting, you'll experience terror and exhilaration previously unknown!

Features:
* Support for DM v1/2, with 2-4 players!
* 25 new SFX, including ALL weapons
* New music for ALL levels
* New graphic resources
* Three BRILLIANT levels

This is the first multi-function TriO! With added support for DM v1.0 and multiplayer games, TriO 9 is the most versatile TriO to date. TriO 9 is also the most extensively playtested instalment so far - so its appeal should stretch far and wide...

MAP01 is Point Blank #3, by Denis Möller. This is a fast-paced level with a hint of strategy. SS's will dominate, but the energy weapons can prove a powerful addition.

MAP02 is 6Skuls02 MAP 7, by Marin Gazzari. Sensational! The level is complex yet easy to navigate, and allows short-term (ie split second) strategy for those who know the level intimately. Stylish and rewarding.

MAP03 is Mancer01, by Cole Savage. This level has an excellent 'flow', due to virtually all rooms having two entrances/exits. Bigger weapons take a little more time to pick up, but are usually worth the trouble.


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Doomkid

  
It's just a compilation, but they picked good maps at least :)

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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