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   (3 reviews)
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About This File

My brother and I have built over 50 levels to date. Five of our earlier levels, were released on the Book/CD ROM 'Tricks of the DOOM Programming Gurus' by SAMS Publishing. This is the highest quality WAD I have yet made.

This level is also the largest I have yet made. It is visually complex and interesting to look at. I have attempted to provide a realistic, detailed and believable architectural theme. Overhangs, ledges, and tunnels are appropriately supported by wood beams through out the level. The level is not just big (445 K unzipped) but extremely expansive (thus the name) and fairly tough to play. The selection of monsters is significantly harder in muliplayer mode.

There are a few surprises (no stupid traps though) so save often. All of the secret is marked so you will know if you missed something. The level seems to take around 40 minutes to complete. Good luck and please let me know what you think.

P.S. Just because there is a Cyber Demon (Rocket Man) in a level doesn't mean your supposed to kill him, just avoid his rockets!

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Unknown date

This is a decent but very bland map. The authors boast an appearance in "Tricks of the DOOM Programming Gurus", and I can understand why; this level is competently made but very mechanical and impersonal. It has one good view - a giant open-air area which is still impressive today, although spartan - but the design is mostly square and undetailed and the gameplay is dull. If you Google "Tricks of the DOOM etc" the first link is a Doom homepage from 1996!

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Unknown date

A long linear adventure full of interesting rooms and impressive views. Very cool.

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Unknown date

squarish boredom **

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.