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Lair of Thieves

   (5 reviews)
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About This File

After capturing the chaos sphere from Korax, you returned to Earth and soon, with the aid of the sphere's power, you became the ruler of a powerful kingdom. Soon followers flocked to you and among them you found your most trusted aid, the wizard Ferrater. However, two days ago, upon returning from a quest, you discovered that Ferrater, along with your four most trusted warriors: Luegner, Rueckensticher, Betruegner, and Tsveioberflaeche had disappeared along with the chaos sphere. Two hours ago one of your scouts reported that he had located the five traitors hold up in a fortress not far from your castle. Now, with vengence on your mind, you approach this fortress, its dark silhoutte the only thing visible on the horizon...


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whirledtsar

  

The texturing & level design are not bad, but are made completely irrelevant by the horrible balance. As the fighter you're expected to go up against a ridiculous amounts of centaurs & slaughtaurs before you get your 2nd weapon or even a single item. And you'll have to fight even worse enemies if you happen to take the "wrong" path and don't get it as soon as possible. And you're expected to fight Tradactus not just once (which would be absurd enough) but at least three times. After the third fight, you're expected to kill a bunch of slaughtaurs on ledges. At that point, I had not gotten the 3rd weapon. Which means I had no ranged attack, and absolutely no way to complete the level. Boy how unfortunate that is. 

 

If you play this, play as a mage or cleric so it's at least possible to complete.

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Unknown date

  
goodgood.

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Guest

Unknown date

  
Plain, featureless, cluttered, ugly map. 2 stars

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Guest

Unknown date

  
Pretty good level, but recommended only for Hexen & Deathkings veterans who've learned the nuances of the game and aren't afraid of a bit of a brain teaser. Only your second weapon is obvious, the rest being hidden in an elaborate system of tricks & secrets. I think it's a bit biased against the fighter... he'll really want that hammer, and if he can't find it soon enough he's reduced to hop & chop against some elevated beasts. 4.

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Unknown date

  
Epic level. Great design and atmosphere. HARD though. Even getting weapon #3 is tricky, and not at all obvious. Getting your super-weapon really requires cleverness. Consider playing at a skill level lower than you normally do, unless you really want a challenge. Last boss fight is quite annoying, sadly. I appreciate the author wanted to do something different, but it really isn't fun. Only reason I give it a 4 instead of a 5 is that fight.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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