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Lair of Thieves

   (5 reviews)
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About This File

After capturing the chaos sphere from Korax, you returned to Earth and soon, with the aid of the sphere's power, you became the ruler of a powerful kingdom. Soon followers flocked to you and among them you found your most trusted aid, the wizard Ferrater. However, two days ago, upon returning from a quest, you discovered that Ferrater, along with your four most trusted warriors: Luegner, Rueckensticher, Betruegner, and Tsveioberflaeche had disappeared along with the chaos sphere. Two hours ago one of your scouts reported that he had located the five traitors hold up in a fortress not far from your castle. Now, with vengence on your mind, you approach this fortress, its dark silhoutte the only thing visible on the horizon...


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whirledtsar

  

The texturing & level design are not bad, but are made completely irrelevant by the horrible balance. As the fighter you're expected to go up against a ridiculous amounts of centaurs & slaughtaurs before you get your 2nd weapon or even a single item. And you'll have to fight even worse enemies if you happen to take the "wrong" path and don't get it as soon as possible. And you're expected to fight Tradactus not just once (which would be absurd enough) but at least three times. After the third fight, you're expected to kill a bunch of slaughtaurs on ledges. At that point, I had not gotten the 3rd weapon. Which means I had no ranged attack, and absolutely no way to complete the level. Boy how unfortunate that is. 

 

If you play this, play as a mage or cleric so it's at least possible to complete.

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Guest

Unknown date

  
goodgood.

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Guest

Unknown date

  
Plain, featureless, cluttered, ugly map. 2 stars

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Guest

Unknown date

  
Pretty good level, but recommended only for Hexen & Deathkings veterans who've learned the nuances of the game and aren't afraid of a bit of a brain teaser. Only your second weapon is obvious, the rest being hidden in an elaborate system of tricks & secrets. I think it's a bit biased against the fighter... he'll really want that hammer, and if he can't find it soon enough he's reduced to hop & chop against some elevated beasts. 4.

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Unknown date

  
Epic level. Great design and atmosphere. HARD though. Even getting weapon #3 is tricky, and not at all obvious. Getting your super-weapon really requires cleverness. Consider playing at a skill level lower than you normally do, unless you really want a challenge. Last boss fight is quite annoying, sadly. I appreciate the author wanted to do something different, but it really isn't fun. Only reason I give it a 4 instead of a 5 is that fight.

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
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