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Lair of Thieves

   (5 reviews)
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About This File

After capturing the chaos sphere from Korax, you returned to Earth and soon, with the aid of the sphere's power, you became the ruler of a powerful kingdom. Soon followers flocked to you and among them you found your most trusted aid, the wizard Ferrater. However, two days ago, upon returning from a quest, you discovered that Ferrater, along with your four most trusted warriors: Luegner, Rueckensticher, Betruegner, and Tsveioberflaeche had disappeared along with the chaos sphere. Two hours ago one of your scouts reported that he had located the five traitors hold up in a fortress not far from your castle. Now, with vengence on your mind, you approach this fortress, its dark silhoutte the only thing visible on the horizon...


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whirledtsar

  

The texturing & level design are not bad, but are made completely irrelevant by the horrible balance. As the fighter you're expected to go up against a ridiculous amounts of centaurs & slaughtaurs before you get your 2nd weapon or even a single item. And you'll have to fight even worse enemies if you happen to take the "wrong" path and don't get it as soon as possible. And you're expected to fight Tradactus not just once (which would be absurd enough) but at least three times. After the third fight, you're expected to kill a bunch of slaughtaurs on ledges. At that point, I had not gotten the 3rd weapon. Which means I had no ranged attack, and absolutely no way to complete the level. Boy how unfortunate that is. 

 

If you play this, play as a mage or cleric so it's at least possible to complete.

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Unknown date

  
goodgood.

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Unknown date

  
Plain, featureless, cluttered, ugly map. 2 stars

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Unknown date

  
Pretty good level, but recommended only for Hexen & Deathkings veterans who've learned the nuances of the game and aren't afraid of a bit of a brain teaser. Only your second weapon is obvious, the rest being hidden in an elaborate system of tricks & secrets. I think it's a bit biased against the fighter... he'll really want that hammer, and if he can't find it soon enough he's reduced to hop & chop against some elevated beasts. 4.

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Unknown date

  
Epic level. Great design and atmosphere. HARD though. Even getting weapon #3 is tricky, and not at all obvious. Getting your super-weapon really requires cleverness. Consider playing at a skill level lower than you normally do, unless you really want a challenge. Last boss fight is quite annoying, sadly. I appreciate the author wanted to do something different, but it really isn't fun. Only reason I give it a 4 instead of a 5 is that fight.

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