Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Laby for Hexen (see Laby.wad for Doom version)

   (3 reviews)
Sign in to follow this  

Guest

About This File

Want to see something else than rooms and corridors between them ? Try this level. Paths are packed in a small area over multiple levels. It makes a three-dimensional labyrinth almost everytime you're *in* a path, you know you'll later have to go *over* it ! And, more and more, it will be a problem not to fall back into the lower paths. Up to the top level a large, wide outdoor area from where you can see below yourself the paths you where in...

Of course, all this is full of monsters.

Including these damn afrits, which just travel over walls and shoot to you from anywhere when you don't expect them !

Now imagine it in deathmatch you never know whether opponents are hidden in the lower paths or will suddenly fall behind you from upper...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
No detail at all, textures don't work... Could be better.

Share this review


Link to review
Guest

Unknown date

  
womit

Share this review


Link to review
Guest

Unknown date

  
The readme does this level no favours. "Paths are packed in a small area over multiple levels. It makes a three-dimensional labyrinth" it says, using the passive voice, which puts me in mind of a three-dimensional maze. And I am right, this is a tightly-packed maze over multiple levels, some of which are dark. It's a dark maze. Absolutely misguided. Zero stars.

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×