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About This File

You step into some sort of port, and realize your there for different reasons other than to kill... Your sent to fiend of whatever comes across your face... You don't exactly want to do this, but you know what you have to do.... GET YOUR BUTT TO THE OTHER SIDE!!!! You find yourself in the main supply base, containing all the supplies you could ever want... you collect what you need for now and head out... you look out at what seems the longest distance in the world... You know you have to get to the other side.. You want this to end... The forces against you are also out there. There looking for only one thing ... The OTHER SIDE... You step into the darkest place yet... They have what you have, but do you have the strategy? If you don't I suggest you don't try this....

The main piont of this level is for a COOP + Deathmatch Kinda game... Players 1 & 2 are placed in a secret base... While players 3 & 4 are placed in another secret base... Players 1 & 2 have the better end only players 3 & 4 have an advantage... THE DARK. You get the dark too, but they get more places to go behind, and " Snoop " This level is fairly darkened, but gives off the feeling of " Why did I do this? " The point of the game is to get to the OTHER SIDE of the battle feild to the opponents BASE...

You could easily switch it at your own base, but that would suck.... Have fun with this... Use strategy!!! The one thing that's annoying is you have to FIND the base before you can flip the switch.. Meaning your gonna have to run around.. Dark forces ( The other players ) are looking for you, or gaurding thier base ( BAD IDEA... It gives it away! ). The main thing I suggest, since it's dark in there, is to get possessed at let your feelings GUIDE you. If your lucky you'll be able to find the bases. I, of course, know where they are, but I will leave that up for you to find out where they are for yourself. This is pretty interesting, in fact you can think of it as WWIII WARNING!... Use Strategy!!!! Go back to your base every once and awhile to plan attacks... As far as you know they don't know where your base is!!! remember places and what they look like, so you can describe them to your teammate... I hid the BASES for the reason of getting to pause, and snatch a breather! Also, the BASES are supplied well with health and extra stuff, so in case you get into a serious battle!!! Another thing... To make it really fun... Say that you can only die twice, or once.. It makes it pretty interesting... Your more pushed to plan attacks instead of flying in there and demolishing everything...

It is kinda fun to play it only two player Deatchmatch, but it gets kinda stupid, becuase you don't start in the last base you had before, and that could stop the game easily... I hid A couple of secret bunkers for the people to benefit from... If you can find them you'll life will be made easy! I had some Node problems, because of it's size in the battle feild. I realized I couldn't just keep placing borin walls in there so I added some trees and crap to make it more realistic. I had to take out the river that ran down the border lines, because it started causing problems. Even though your about to play this so called Finished level, I'm still improving it.. This is just version 1.99 the next version, 4.99 will be tweaked to perfection! Plus some things will be remodeled.

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Unknown date

Where's the map?

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.