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About This File

You step into some sort of port, and realize your there for different reasons other than to kill... Your sent to fiend of whatever comes across your face... You don't exactly want to do this, but you know what you have to do.... GET YOUR BUTT TO THE OTHER SIDE!!!! You find yourself in the main supply base, containing all the supplies you could ever want... you collect what you need for now and head out... you look out at what seems the longest distance in the world... You know you have to get to the other side.. You want this to end... The forces against you are also out there. There looking for only one thing ... The OTHER SIDE... You step into the darkest place yet... They have what you have, but do you have the strategy? If you don't I suggest you don't try this....

The main piont of this level is for a COOP + Deathmatch Kinda game... Players 1 & 2 are placed in a secret base... While players 3 & 4 are placed in another secret base... Players 1 & 2 have the better end only players 3 & 4 have an advantage... THE DARK. You get the dark too, but they get more places to go behind, and " Snoop " This level is fairly darkened, but gives off the feeling of " Why did I do this? " The point of the game is to get to the OTHER SIDE of the battle feild to the opponents BASE...

You could easily switch it at your own base, but that would suck.... Have fun with this... Use strategy!!! The one thing that's annoying is you have to FIND the base before you can flip the switch.. Meaning your gonna have to run around.. Dark forces ( The other players ) are looking for you, or gaurding thier base ( BAD IDEA... It gives it away! ). The main thing I suggest, since it's dark in there, is to get possessed at let your feelings GUIDE you. If your lucky you'll be able to find the bases. I, of course, know where they are, but I will leave that up for you to find out where they are for yourself. This is pretty interesting, in fact you can think of it as WWIII WARNING!... Use Strategy!!!! Go back to your base every once and awhile to plan attacks... As far as you know they don't know where your base is!!! remember places and what they look like, so you can describe them to your teammate... I hid the BASES for the reason of getting to pause, and snatch a breather! Also, the BASES are supplied well with health and extra stuff, so in case you get into a serious battle!!! Another thing... To make it really fun... Say that you can only die twice, or once.. It makes it pretty interesting... Your more pushed to plan attacks instead of flying in there and demolishing everything...

It is kinda fun to play it only two player Deatchmatch, but it gets kinda stupid, becuase you don't start in the last base you had before, and that could stop the game easily... I hid A couple of secret bunkers for the people to benefit from... If you can find them you'll life will be made easy! I had some Node problems, because of it's size in the battle feild. I realized I couldn't just keep placing borin walls in there so I added some trees and crap to make it more realistic. I had to take out the river that ran down the border lines, because it started causing problems. Even though your about to play this so called Finished level, I'm still improving it.. This is just version 1.99 the next version, 4.99 will be tweaked to perfection! Plus some things will be remodeled.

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Unknown date

Where's the map?

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5