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About This File

You step into some sort of port, and realize your there for different reasons other than to kill... Your sent to fiend of whatever comes across your face... You don't exactly want to do this, but you know what you have to do.... GET YOUR BUTT TO THE OTHER SIDE!!!! You find yourself in the main supply base, containing all the supplies you could ever want... you collect what you need for now and head out... you look out at what seems the longest distance in the world... You know you have to get to the other side.. You want this to end... The forces against you are also out there. There looking for only one thing ... The OTHER SIDE... You step into the darkest place yet... They have what you have, but do you have the strategy? If you don't I suggest you don't try this....

The main piont of this level is for a COOP + Deathmatch Kinda game... Players 1 & 2 are placed in a secret base... While players 3 & 4 are placed in another secret base... Players 1 & 2 have the better end only players 3 & 4 have an advantage... THE DARK. You get the dark too, but they get more places to go behind, and " Snoop " This level is fairly darkened, but gives off the feeling of " Why did I do this? " The point of the game is to get to the OTHER SIDE of the battle feild to the opponents BASE...

You could easily switch it at your own base, but that would suck.... Have fun with this... Use strategy!!! The one thing that's annoying is you have to FIND the base before you can flip the switch.. Meaning your gonna have to run around.. Dark forces ( The other players ) are looking for you, or gaurding thier base ( BAD IDEA... It gives it away! ). The main thing I suggest, since it's dark in there, is to get possessed at let your feelings GUIDE you. If your lucky you'll be able to find the bases. I, of course, know where they are, but I will leave that up for you to find out where they are for yourself. This is pretty interesting, in fact you can think of it as WWIII WARNING!... Use Strategy!!!! Go back to your base every once and awhile to plan attacks... As far as you know they don't know where your base is!!! remember places and what they look like, so you can describe them to your teammate... I hid the BASES for the reason of getting to pause, and snatch a breather! Also, the BASES are supplied well with health and extra stuff, so in case you get into a serious battle!!! Another thing... To make it really fun... Say that you can only die twice, or once.. It makes it pretty interesting... Your more pushed to plan attacks instead of flying in there and demolishing everything...

It is kinda fun to play it only two player Deatchmatch, but it gets kinda stupid, becuase you don't start in the last base you had before, and that could stop the game easily... I hid A couple of secret bunkers for the people to benefit from... If you can find them you'll life will be made easy! I had some Node problems, because of it's size in the battle feild. I realized I couldn't just keep placing borin walls in there so I added some trees and crap to make it more realistic. I had to take out the river that ran down the border lines, because it started causing problems. Even though your about to play this so called Finished level, I'm still improving it.. This is just version 1.99 the next version, 4.99 will be tweaked to perfection! Plus some things will be remodeled.

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Unknown date

Where's the map?

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.