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thebase.zip

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About This File

You step into some sort of port, and realize your there for different reasons other than to kill... Your sent to fiend of whatever comes across your face... You don't exactly want to do this, but you know what you have to do.... GET YOUR BUTT TO THE OTHER SIDE!!!! You find yourself in the main supply base, containing all the supplies you could ever want... you collect what you need for now and head out... you look out at what seems the longest distance in the world... You know you have to get to the other side.. You want this to end... The forces against you are also out there. There looking for only one thing ... The OTHER SIDE... You step into the darkest place yet... They have what you have, but do you have the strategy? If you don't I suggest you don't try this....

The main piont of this level is for a COOP + Deathmatch Kinda game... Players 1 & 2 are placed in a secret base... While players 3 & 4 are placed in another secret base... Players 1 & 2 have the better end only players 3 & 4 have an advantage... THE DARK. You get the dark too, but they get more places to go behind, and " Snoop " This level is fairly darkened, but gives off the feeling of " Why did I do this? " The point of the game is to get to the OTHER SIDE of the battle feild to the opponents BASE...

You could easily switch it at your own base, but that would suck.... Have fun with this... Use strategy!!! The one thing that's annoying is you have to FIND the base before you can flip the switch.. Meaning your gonna have to run around.. Dark forces ( The other players ) are looking for you, or gaurding thier base ( BAD IDEA... It gives it away! ). The main thing I suggest, since it's dark in there, is to get possessed at let your feelings GUIDE you. If your lucky you'll be able to find the bases. I, of course, know where they are, but I will leave that up for you to find out where they are for yourself. This is pretty interesting, in fact you can think of it as WWIII WARNING!... Use Strategy!!!! Go back to your base every once and awhile to plan attacks... As far as you know they don't know where your base is!!! remember places and what they look like, so you can describe them to your teammate... I hid the BASES for the reason of getting to pause, and snatch a breather! Also, the BASES are supplied well with health and extra stuff, so in case you get into a serious battle!!! Another thing... To make it really fun... Say that you can only die twice, or once.. It makes it pretty interesting... Your more pushed to plan attacks instead of flying in there and demolishing everything...

It is kinda fun to play it only two player Deatchmatch, but it gets kinda stupid, becuase you don't start in the last base you had before, and that could stop the game easily... I hid A couple of secret bunkers for the people to benefit from... If you can find them you'll life will be made easy! I had some Node problems, because of it's size in the battle feild. I realized I couldn't just keep placing borin walls in there so I added some trees and crap to make it more realistic. I had to take out the river that ran down the border lines, because it started causing problems. Even though your about to play this so called Finished level, I'm still improving it.. This is just version 1.99 the next version, 4.99 will be tweaked to perfection! Plus some things will be remodeled.


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Doomkid

Unknown date

  
Where's the map?

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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