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DANTE'S GATE version 1.2

   (10 reviews)
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About This File

This is a revision of my first level. For the most part, the only "theme" I had in mind was to make the level as aesthetically pleasing and consistent as possible. In other words, I wanted it to look neat. There are lots of little nooks and crannies scattered about, and (I hope) a few surprises.

Please let me know what you think by E-Mail at any of the above addresses.

Enjoy. (And if you liked DANTE, check out the next one in the series, CROSSING ACHERON.)


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This is dated July 1994, an epic slightly hellish techbase that the author later revised for Doom II, as id=5294. By modern standards it's a bit spartan, you get a surplus of ammo, and there's one major bug (ironically, an "illusio-pit"), but the gameplay is sound. Would have been top of the class in mid-1994, and illustrates why the author went on to better things where countless others vanished; most levels from that period had one setpiece, this has several.

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Unknown date

  
Ahhhh, this is a good example of a doom wad of classic standards. Although not much by todays standards, it is still a fun wad to play and the perfect source to get examples for your own wad. 5 stars.

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I didn't like the bug where I fall through the floor so 0 stars for that alone this might have been great for the time but it doesn't measure up today

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Here it is, the famous Dr. Sleep's very first publicly released work. It seems a little rough areound the edges, but there's enough action and loads of fun. It's also visually appealing in a way that was rarely seen in 1994. Considering its age, this is a pretty damn good map. --4/5

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John "Dr. Sleep" Anderson, known for his maps in Ultimate Doom and the Master Levels, offers here a revision of his earliest work. For the time in which it was released, this map is fairly impressive and fun to play. The map isn't that difficult, but it's still entertaining, and there are plenty of secrets. It may not be ultra-detailed by today's standards, but it still manages to look nice with its decent texture usage, though the map doesn't really stick to any one theme. A good map. 4/5-Reckoner

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  • File Reviews

    • By guitardz · Posted
      Played on ITYTD with powergun.wad because I'm not good at these things.  Cleared in 26 minutes with 2 enemy stragglers left somewhere.   Very solid design.  not too big and areas are reused for more battles.  Good slaughter map.  Quite enjoyed.
    • By whirledtsar · Posted
      Tough Hexen adventure with great architecture/texturing. It doesn't follow the standard hub formula, with a mostly linear level progression. A variety of environments are explored, from a standard fantasy castle to a foggy swamp/canyon to a massive fortress inside in an icy cavern. The wad uses a selection of custom textures (made by the author himself I believe) that look great and fit in with the stock texture set very well, allowing for some very beautiful architecture with liberal use of arches. Each level is quite massive and elaborate (excluding the final map), with a high level of non-linearity, interconnectedness, and optional exploration. The first level will probably turn many people off due to the huge amount of enemies one must face with only the first weapon. It is challenging, but it's doable with the wise usage of items (and the wise choice of not playing as the Cleric). It's probably the hardest level, as the difficulty decreases significantly once you get your 2nd weapon in the 2nd map. The ice fortress segment is split into 3 levels, and requires some backtracking between them. The first part, Lower Tartarous, was my least favorite level (and the main reason why I didn't rate this 5 stars), as there were several annoyances like frustrating platforming, sequence-breaking, and confusing level design that made it drag on for much longer than it should've. The final level, as I mentioned, is much shorter than the others, and as such feels rushed/unfinished. It's not a bad level, but it certainly would've been nice if this was finished. Overall it's a great wad, and what's here is mostly very polished, so I would recommend it to Hexen fans.
    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
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