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DANTE'S GATE version 1.2

   (10 reviews)
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About This File

This is a revision of my first level. For the most part, the only "theme" I had in mind was to make the level as aesthetically pleasing and consistent as possible. In other words, I wanted it to look neat. There are lots of little nooks and crannies scattered about, and (I hope) a few surprises.

Please let me know what you think by E-Mail at any of the above addresses.

Enjoy. (And if you liked DANTE, check out the next one in the series, CROSSING ACHERON.)


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This is dated July 1994, an epic slightly hellish techbase that the author later revised for Doom II, as id=5294. By modern standards it's a bit spartan, you get a surplus of ammo, and there's one major bug (ironically, an "illusio-pit"), but the gameplay is sound. Would have been top of the class in mid-1994, and illustrates why the author went on to better things where countless others vanished; most levels from that period had one setpiece, this has several.

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Unknown date

  
Ahhhh, this is a good example of a doom wad of classic standards. Although not much by todays standards, it is still a fun wad to play and the perfect source to get examples for your own wad. 5 stars.

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Unknown date

  
I didn't like the bug where I fall through the floor so 0 stars for that alone this might have been great for the time but it doesn't measure up today

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Unknown date

  
Here it is, the famous Dr. Sleep's very first publicly released work. It seems a little rough areound the edges, but there's enough action and loads of fun. It's also visually appealing in a way that was rarely seen in 1994. Considering its age, this is a pretty damn good map. --4/5

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John "Dr. Sleep" Anderson, known for his maps in Ultimate Doom and the Master Levels, offers here a revision of his earliest work. For the time in which it was released, this map is fairly impressive and fun to play. The map isn't that difficult, but it's still entertaining, and there are plenty of secrets. It may not be ultra-detailed by today's standards, but it still manages to look nice with its decent texture usage, though the map doesn't really stick to any one theme. A good map. 4/5-Reckoner

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  • File Reviews

    • By NuMetalManiak · Posted
      picture this, you've played Eternal Doom multiple times, went through all sorts of nice-looking medieval landscapes, and got rather used to the styles used in the Return resource pack. you feel a feeling that you want to play more in terms of Eternal Doom style levels, well, gaspe has you covered with Legacy of Heroes. it's first few levels aren't too long, for granted, but once you hit MAP05, that's when you know. combat is consistent and workable, as is progression at least until you get past MAP05. you'd especially be hard-pressed for several secrets, specifically the BFG ones in MAP08 (the longest one), and MAP09 (one that is easy to get lost in). heck, MAP07 is also easy to get lost in, hence the title. the dual boss at the end may actually be somewhat disappointing, plus there's some parts of progression which may cause an eyeroll, but for the most part legher.wad does provide a decent experience.
    • By dylux · Posted
      Hellbound Review   - My second time playing this with a year in between. - UV Difficulty   The Good: -  Has puzzles, which I love! -  Progressive Maps, as in the next one continues from the previous and the Maps are not linear. -  Excellent progressive degree of difficulty. -  Not a slaughterfest, but not easy either. -  Plenty of everything to keep you alert, yet alive. -  Loads of secrets – most are clever and rewarding. -  Awesome Hellish themes in some of the later Maps. -  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.   The Bad: -  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.   In Short: All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.   Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!   Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!
    • By mistersector · Posted
      An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
    • By mistersector · Posted
      A mix of good and bad maps. Worth playing for the good. In particular, Map07 by Fatal is a long, but satisfying adventure with sparse doors, U-loops and window overlooks galore, excellent use of button and line trips, and balanced ammo and medkits. Map12 by Epsi would be absolutely superb with more texture variety and a few more interconnecting loops, but still quite enjoyable. Map19 by DaniMetal is tight and overuses sidewalk sector details, but otherwise fantastic level design. 
    • By PureSlime · Posted
      Does a fantastic job at mimicking Doom II, but as a result doesn't deliver as tight of an experience (through no fault of the mappers, that's just the Doom II style). Really recommended if you enjoyed the first one.
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