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DANTE'S GATE version 1.2

   (10 reviews)
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About This File

This is a revision of my first level. For the most part, the only "theme" I had in mind was to make the level as aesthetically pleasing and consistent as possible. In other words, I wanted it to look neat. There are lots of little nooks and crannies scattered about, and (I hope) a few surprises.

Please let me know what you think by E-Mail at any of the above addresses.

Enjoy. (And if you liked DANTE, check out the next one in the series, CROSSING ACHERON.)


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Unknown date

  
This is dated July 1994, an epic slightly hellish techbase that the author later revised for Doom II, as id=5294. By modern standards it's a bit spartan, you get a surplus of ammo, and there's one major bug (ironically, an "illusio-pit"), but the gameplay is sound. Would have been top of the class in mid-1994, and illustrates why the author went on to better things where countless others vanished; most levels from that period had one setpiece, this has several.

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Unknown date

  
Ahhhh, this is a good example of a doom wad of classic standards. Although not much by todays standards, it is still a fun wad to play and the perfect source to get examples for your own wad. 5 stars.

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Unknown date

  
I didn't like the bug where I fall through the floor so 0 stars for that alone this might have been great for the time but it doesn't measure up today

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Unknown date

  
Here it is, the famous Dr. Sleep's very first publicly released work. It seems a little rough areound the edges, but there's enough action and loads of fun. It's also visually appealing in a way that was rarely seen in 1994. Considering its age, this is a pretty damn good map. --4/5

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John "Dr. Sleep" Anderson, known for his maps in Ultimate Doom and the Master Levels, offers here a revision of his earliest work. For the time in which it was released, this map is fairly impressive and fun to play. The map isn't that difficult, but it's still entertaining, and there are plenty of secrets. It may not be ultra-detailed by today's standards, but it still manages to look nice with its decent texture usage, though the map doesn't really stick to any one theme. A good map. 4/5-Reckoner

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  • File Reviews

    • By PureSlime · Posted
      Does a fantastic job at mimicking Doom II, but as a result doesn't deliver as tight of an experience (through no fault of the mappers, that's just the Doom II style). Really recommended if you enjoyed the first one.
    • By PureSlime · Posted
      Very well-made. It almost seamlessly mimics the style of the first three original episodes, but tweaks the formula to streamline it in certain places and extrapolate upon it in others. A cool look into a sort of "alternate reality" version of Doom. It feels like it spilled over from another timeline where everything was the same, but still a little different.
    • By Roofi · Posted
      Good megawad but one of the most overrated from the 90's. Likka keränen's maps are by far the most memorable with their vanilla tricks but the rest is easily forgettable and sometimes annoying to play because of global narrowness. Map 23 has very interesting concept contrarywise.
    • By Summer Deep · Posted
      I really liked this. A decent challenge but never too difficult. Avoids using some of the worst clichés in Doom mapping, like ambushes every time the player picks up a key, monsters teleporting in, etc.    There is a serious bug near the end of the fourth level, where if one presses the wall at one point, some dramatic changes to the environment take place, making it impossible to finish it, even with noclipping.   9/10
    • By Maximum Matt · Posted
      Well I ain't playing this one...…. again
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