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ABBEY.WAD

   (11 reviews)
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About This File

The Abbey of Desecration.

For generations the very mention of the Abbey has caused those living under its shadow to make Warding signs and gesture the speaker to silence himself. Now you, as a seasoned adventurer of many campaigns, have decided to rid the land of its foul presence in return for the ever-lasting favour of those you free.

Led by guides as far up the mountain as they dare, you are left to make the final climb on your own. Finally, you come to a tunnel which you follow through to a vast volcanic crater, now filled with a huge glacier in the centre of which, impossibly, floats the Abbey itself. But you have no time to ponder the unlikelyhood of the scene, for the denizens of this place of evil have spotted you and not very happy to see you...

(End cheesy mood setting section) This is a large Hexen level, which I have made on and off over several months (the architechtural base was started in Heretic, which I converted to Hexen when I got it). It features heaps of scripts, a few polyobs and heaps of monsters. It may slow down in places (it does on my dx4-100), too many big open areas connected together. Sorry. I promise I won't do it next time. Still, try it out, let me know what you think.


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whirledtsar

  

A walled town on an icy mountain with houses, an abbey, graveyards, and a dungeon. It all looks quite good visually, and there is a strong sense of scale and height to the buildings. The progression is good, with the player being given all 4 weapons over time. The 4th weapon comes in handy as there are over 250 monsters in the relatively small level, and a few large horde fights. The way forward isn't always intuitive, but the level isn't very big so there's not too many places to look. Overall a very cool level.

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Unknown date

  
Great, although I could never figure out how to get the castle key or the axe key.

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Unknown date

  
Wolfen: 4/5

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Unknown date

  
Meh

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Unknown date

  
Very not-bad :)

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Unknown date

  
28:04 to beat, pretty nice map, quite confusing 4/5

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Unknown date

  
Not the prettiest Hexen level, but decent to play. Requires a brain to defeat, more so than brawn in general--some areas are rather puzzley and might confuse some, but nothing a Hexen master can't handle. The biggest letdown is that the ending is very abrupt--no boss, not even a special portal, just a teleport pad and you're suddenly on Seven Portals. It just screams "to be continued" but it's just the one level.

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Unknown date

  
Not a bad map, though there are quite a lot of occasions to make monsters infight. 4/5 for most of the effort - printz

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Unknown date

  
Really Dated map detail, generic\ok abbey

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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