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A Hidden Mountain Factory

   (41 reviews)
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About This File

This is primarily a single-player level, though you can play it in co-op - and even deathmatch, though it's not specially designed for it. The storyline: you have to infiltrate a hidden mountain factory, which produces... um... really nasty stuff. It is heavily guarded, so be careful! Stop the production and escape the facilities. Good luck!


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NuMetalManiak

  

this is a relatively short level focusing mostly on claustrophobic combat. there's a non-secret plasma gun which requires a bit of thinking (get a monster to open a door for you), and quite a lot of hitscanners can make it hard, especially when you get closer to the end. it's average, but it might be worth at least one play.

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JudgeDeadd

  

On UV the level is a pretty difficult one, mainly due to very little health and the abundance of shotgunners/chaingunners all over the place, including some hard to see sniper's nests. Ammo can run out easily, too, unless you make good use of infighting. To complete this map you either need to be extremely careful at all times, or just find a secret that'll give you an edge. On the whole it's a well-designed and nice-looking map, but the difficulty feels rather cheap.

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Zalewa

  

Holy fuck? A '96 WAD that beats many contemporary ones. Good gameplay, detailed visuals, interesting room architecture. Excellent!

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yakfak

  
a linear crawl that gives you no particularly fun items to work with - one of those old-school examples of championing balance to the obliteration of all else

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Guest

  
Hard and funny!)

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Guest

Unknown date

  
It's not that good. Pretty linear (though not quite as much toward the end) and there's not enough health. There were far better maps about back in '96. 3/5

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Guest

Unknown date

  
Great wad!

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Guest

Unknown date

  
Those who complain about the lack of health just aren't good players...still a really challenging map. 5/5

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Guest

Unknown date

  
This is one of the classic WAD's. Very well paced gameplay (except at the beginning). I was glad to see moving factory like structures, which really adds to gameplay. 4/5 -r_rr PS: What does this factory make thats really nasty?

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Guest

Unknown date

  
Very nice!

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Guest

Unknown date

  
Awesome balance and very stylish. A classic.

/ Grul

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Guest

Unknown date

  
a pure oldschool wad. just the way people like it!

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Unknown date

  
You could replace "mountain facotry" with "gem of a map" and have a very appropriate title.

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Guest

Unknown date

  
two thumbs up

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Guest

Unknown date

  
Not bad at all. I hated the beginning area before you go inside the mountain factory. It looked ugly compared to the other parts of the level. 4/5

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Unknown date

  
A simplistic but very enjoyable map from 1996. I reccomend anyone who finds this page to play it. 4/5 ~Joe Anderson

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Unknown date

  
very fun

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Unknown date

  
A good map but confusing. Worth a try. -=BlackFish=-

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Unknown date

  
A goodly bit of combat. Unlike so many of the highly-publicized wads of the same era, this one is still a challenge.

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Unknown date

  
One of the most challenging maps I have played in a long time. This is awesome!

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Guest

Unknown date

  
Pretty cool

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Unknown date

  
This is ancient, but it's a good-un. The design is clean and simple, and the action is straightforward no-bullshit close-range blasting, and lots of it. The gameplay would have been rock-hard in 1998, it's still a bit edgy today (it makes you fight hard for stimpacks). I'm not too sure about the dark cavern at the end, but overall this is a superior level from the pre-source port era that's still great fun nowadays.

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Unknown date

  
That was pretty cool. I can't believe I didn't download this sooner. I didn't like the dark caves at the end (it was way too dark IMO), but the overall level design was excellent. 4/5

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Unknown date

  
Not an all-time great, but pretty damn good. 4/5 --Tofu

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Unknown date

  
A nice hidden gem. It is a mountainous and tech-base style map with plenty of monsters and little ammo. I like the design and the gameplay flows well enough throughout. On UV I imagine this would have been pretty challenging back in 1996. Good stuff. 4/5. -TRRobin.

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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