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A Hidden Mountain Factory

   (46 reviews)
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About This File

This is primarily a single-player level, though you can play it in co-op - and even deathmatch, though it's not specially designed for it. The storyline: you have to infiltrate a hidden mountain factory, which produces... um... really nasty stuff. It is heavily guarded, so be careful! Stop the production and escape the facilities. Good luck!


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Cruduxy Pegg

  

Not much stands out about it but at least it is well crafted for 1996 and there aren't many annoying things in it. Very easy even with almost no health pick ups and you'll probably be able to bulldoze through it without getting hit once on a replay once you know where the zombies are placed.

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Gregor

·

  

Kind of a mixed bag. Enemy placement felt cheap at times, at least on UV. Lots of hitscanners in tight quarters. But the map has good atmosphere, a memorable layout and nice overall design. Impressive enough for '96. But this one hasn't aged too well IMO. 3/5

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El Juancho

  

Excellent level from 1996, i had so much fun :D, monster positioning is REALLY good and the secrets are cool. Must play!

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Gottfried

  

Well done! Claustrophobic, dark, challenging, atmospheric. Lot of enemies, especially hitscanners, will keep you on your toes. Wish there was whole megaWAD from this guy! 

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Argenteo

· Edited by Argenteo

  

Those guys are producing some...nasty stuff. Small detailed map. Find the factory, shut it down and escape.

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NuMetalManiak

  

this is a relatively short level focusing mostly on claustrophobic combat. there's a non-secret plasma gun which requires a bit of thinking (get a monster to open a door for you), and quite a lot of hitscanners can make it hard, especially when you get closer to the end. it's average, but it might be worth at least one play.

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Havoc Crow

  

On UV the level is a pretty difficult one, mainly due to very little health and the abundance of shotgunners/chaingunners all over the place, including some hard to see sniper's nests. Ammo can run out easily, too, unless you make good use of infighting. To complete this map you either need to be extremely careful at all times, or just find a secret that'll give you an edge. On the whole it's a well-designed and nice-looking map, but the difficulty feels rather cheap.

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Zalewa

  

Holy fuck? A '96 WAD that beats many contemporary ones. Good gameplay, detailed visuals, interesting room architecture. Excellent!

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yakfak

  
a linear crawl that gives you no particularly fun items to work with - one of those old-school examples of championing balance to the obliteration of all else

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Guest

  
Hard and funny!)

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Guest

Unknown date

  
It's not that good. Pretty linear (though not quite as much toward the end) and there's not enough health. There were far better maps about back in '96. 3/5

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Guest

Unknown date

  
Great wad!

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Guest

Unknown date

  
Those who complain about the lack of health just aren't good players...still a really challenging map. 5/5

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Guest

Unknown date

  
This is one of the classic WAD's. Very well paced gameplay (except at the beginning). I was glad to see moving factory like structures, which really adds to gameplay. 4/5 -r_rr PS: What does this factory make thats really nasty?

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Guest

Unknown date

  
Very nice!

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Guest

Unknown date

  
Awesome balance and very stylish. A classic.

/ Grul

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Guest

Unknown date

  
a pure oldschool wad. just the way people like it!

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Guest

Unknown date

  
You could replace "mountain facotry" with "gem of a map" and have a very appropriate title.

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Guest

Unknown date

  
two thumbs up

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Guest

Unknown date

  
Not bad at all. I hated the beginning area before you go inside the mountain factory. It looked ugly compared to the other parts of the level. 4/5

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Guest

Unknown date

  
A simplistic but very enjoyable map from 1996. I reccomend anyone who finds this page to play it. 4/5 ~Joe Anderson

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Guest

Unknown date

  
very fun

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Guest

Unknown date

  
A good map but confusing. Worth a try. -=BlackFish=-

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Guest

Unknown date

  
A goodly bit of combat. Unlike so many of the highly-publicized wads of the same era, this one is still a challenge.

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Guest

Unknown date

  
One of the most challenging maps I have played in a long time. This is awesome!

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  • File Reviews

    • By el macho gaming · Posted
      I like the the sprites and the mechanics of the gun is cool just as advertised Can I use some of the sprites for my wad?
    • By Dari · Posted
      An ancient wad, featured in the wad compilation NEWDOOM.WAD. Like most wads of the time, stepping into the wrong room will get your shit rocked (don't go in a straight line from the beginning!). Otherwise, it was a decently fun level, visuals are acceptable for the time, layout's alright.
    • By AdministrationCenter21 · Posted
      I love the lil' pills, but I'm just too used to the red crosses to utilize this, honestly.
    • By Majin · Posted
      very creative and concise. 
    • By ETTiNGRiNDER · Posted
      This one is all over the place with several disparate "chapters" to how it progresses linked vaguely by themes of texture choice, and it's mostly not good; at times I felt like the author was trying to make the most infuriating level possible.  One of the biggest issues is the seeming obsession with timed door scenarios, where you trigger a switch, then have to run somewhere else to get through a door before it closes again.  These are placed over and over again across the map, and the first couple, before you work out that they're the main gimmick of the map, are pretty cryptic in trying to figure out what the switches do.  From then on it's kind of "oh, it's THIS again, couldn't it be something different?"  As the fighter, none of them were bad enough to force speedrun tactics, but they were tight enough to be annoying and would probably be even more so as one of the slower classes.   In the beginning, you're in sort of a dark labyrinth of waterways and caves, and it's a bit difficult to navigate where you're going in the darkness; there's a torch that you might want to burn early, but there are later parts of the map where it would also be useful so there's a tradeoff in saving it or not.  This part of the map is also pretty brutal when it comes to count and nastiness of monsters vs. the available resources, tending to result in the hard beginning, easier later type of issue though it never quite gets generous enough to be super easy.   Breaking past the start you come across the dam proper, which is huge, and has some fiddly jumping and ledge hugging (along with the timed door gimmick, which here can potentially kill you if you don't get through certain tunnels before the polyobject comes back and crushes you).  There's a section that's like Doom 2's Chasm, with the addition of having to jump between the platforms and dying to fall damage if you miss, but at least this part isn't on a timer.  A few switches are retriggerable and can block your progression if you hit them more times than needed.  At least one of the essential timed actions is rather hard to figure out, too.   In the second half of the map, after completing the dam, you get the Wings of Wrath and can fly around some big spaces battling a big mass of creatures, which might be the most fun part of the map, but it's not enough to really redeem it and soon enough you're on to some dark, confined catacombs where the timed door gimmick comes back in force.   Finally you break free into some larger and better lit arenas where you fight a couple of class bosses and their minions.  After that you get a message that you won the map, but that you can still explore if you want to; at this point you have wings and a loopback is open, so I did so, found and killed a couple of optional sort-of-hidden bosses (with not much reward for doing so beyond beating them for its own sake), but ultimately couldn't find the last four monsters.  So I issued the console "kill monsters" command to see if any final scripted thing would happen if you wiped everything, but nothing apparent did; the "you win" script line is all the ending you get, with no formal exit.   There are also some missing texture errors; they reference flats from the Hexen beta version so if you load a texture pack that includes them, it'll fix the issue, but it's puzzling why they weren't included with the WAD.  There's some other weird texturing that almost feels like some walls were missed in the process of changing texture choices, and the way the ZDoom skybox feature was used is a bit weird and ugly.   I've seen worse by a lot but I would not recommend this one.
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