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ALAB (Ain't Life A Bitch)

   (7 reviews)
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About This File

When did DOOM come out.. '92?? Started Then.. 3 NEW levels


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Guest

Unknown date

  
I just didn't care.

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Guest

Unknown date

  
Great!!!!!!!!!!!!

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Aebeatia Sookies

Unknown date

  
Not even near enough ammo at the start. Chaingunners pick you down before you even have anything.

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Guest

Unknown date

  
not that good lv2 was kinda good but lv1 was shit

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Guest

Unknown date

  
These are three nice, medium-sized maps. They're quite unlinear. The keys are not needed to end the maps but only to get some additional ammo and health, so you can reach the exit right from the beginning, if you want. But if you prefer to clean out all rooms before leaving, you'll be confronted with some nice challenging encounters. In the third map, I lost track and couldn't make out how to reach some areas, so I was content with some monsters left. 4.5/5 -Milian

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Guest

Unknown date

  
There aren't many levels (almost) named after classic funk albums by Johnny "Guitar" Watson, and this is one of them. Level one is an old-fashioned castle that would have seemed a bit old-fashioned even in 1996. Level two has a bathroom and toilets, which is always a bad sign. It has a mock television and couches and tables etc. I got bored at that point. A strong two stars.

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Guest

Unknown date

  
cool maps

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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