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PARADOX

   (9 reviews)
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About This File

This is my first (decent and working) level so far.


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Guest

Unknown date

  
cool map

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Guest

Unknown date

  
Eh, I commend the creators efforts, but this map is ruined by bad design choices and horrid use of monsters.

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Guest

Unknown date

  
The textures is not cool placed. It starts with a cyberdemon, archviles and revenants to impossible. It's long so i give you 3/5 stars -Arthur.

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Unknown date

  
^ The fact that it's long is part of what makes this map annoying though. It has all kinds of very obvious mistakes: inescapable slime/lava pits, areas you can easily get trapped in, terrible ammo distribution, texturing, monster placement, etc. Lucky to get a 1/5

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Unknown date

  
Terrible; basically a 1994 level but from 1996. It's worse than Echobelly, just a lot of low square rooms, with no thought or effort put into the textures or monster placement. It's the kind of level where there's a secret room just behind the start location - a cliche that goes back to the second user-made Doom level ever. You pick up a megasphere, and then you teleport right next to a second megasphere. Bottom cleavage.

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Unknown date

  
This map has almost everything a good map shouldn't have. Avoid this! 0.5/5 -Milian

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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