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Boom v2.3

   (26 reviews)
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An MAJOR upgrade from v2.2


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top10epicfails

  

this wad SAVED MY MARRIAGE. 3/5

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Unknown date

  
I really like how it says "Shareware". The only thing people would pay for is for the author to refrain from making more maps like this. ;)

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Unknown date

  
0/5. Three episodes full of maps loaded with bugs, ugly textures, and ridiculously primitive map design. Some maps are actually blatant duplicates of others! Avoid at all costs.

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Unknown date

  
The pain! Oh, the pain! --0/5

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Unknown date

  
THIS IS THE ABSOLUTE MOST HORRIFYING PEICE OD CR*P I HAVE EVER, EVER SEEN. IF ICOULD GIVE THIS NEGATIVE STARS, I WOULD. H*LL, I MIGHT IVEN GIVE THIS WAD -5 ZILLION/5 ZILLION STARS - IT IS THAT BAD. JUST THINKING ABOUT IT MAKES ME SICK, SO UNLESS IF YOU WANT A COLD, YOU HAVE NO CHOICE TO STAY CLEAR!! I DOUBT I'LL EVER SEE SOMETHING WORSE!!

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Unknown date

  
This WAD has to be bad on purpose. It's just too retarded to be a serious effort, which is what makes terrible WADs truly terrible (i.e. Sky May Be, wow.wad, Doom Jr, etc). Yes, this thing is fucking dumb, but it's fairly obvious that it's awful on purpose. Sort of an early Mockery then.

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Unknown date

  
Makes me puke

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Unknown date

  
This makes me want to cry

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Unknown date

  
Awesome. Truly legendary in every sense of the word. If you disagree, then you fail.

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Unknown date

  
Legendary shit :]

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Unknown date

  
Stupid.

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Unknown date

  
Hey I can make my own custom sounds too! Wait, let me get my dog and a banana and a microphone. I'll be right back.

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Unknown date

  
if this is a serious effort, i've just lost my faith in humanity. -DooMerPS

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Unknown date

  
It's better then the comments but not so good.

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Unknown date

  
Too poor even for a jokewad. -1 for the result + 1 for 3 weeks work = solid 0/5

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Unknown date

  
possibly one of the worst wads i have ever played

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Unknown date

  
Not good at all. Wonder what version 2.2 was like.

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Unknown date

  
OMG VOMIT

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Unknown date

  
This is the most pointless WAD ever. What this must have been before the "MAJOR upgrade" eludes my imagination.

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  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
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