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The Lost City (lostcit.zip)

   (4 reviews)
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About This File

This release is like a mini game with its own storyline. A journal is included that should be read before playing. It explains your mission's goals (which isn't to just exit!) and history.


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Unknown date

  
This is an elaborate level dated February 1996, with a backstory. As far as I can tell there's no way to exit the start area without jumping(!). Beyond that it's a typical Inca castle map, square, with a Heretic flava. Gameplay involves killing about 60 mostly imps, then you kill some cyberdemons with a BFG and invulnerability. Readme mentions another lostcity.wad by a man called Rob Fowler; it's not id=14276, so there must be another level out there somewhere.

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Unknown date

  
The "Raiders of the Lost Ark" music just underlines how boring the gameplay is. It's like one of those dumb movies like _20 Million Miles to Earth_ in which they focuses so much on the FX that they forgot about the story

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Unknown date

  
Not bad at all. Looks good and is fun to play, though pretty easy on UV.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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